Full notes
Full Antistatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Fixes
- Gameplay
- Balance
- Maps
Antistatic changes
Patch notes were previously only posted on Discord and Trello, but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebinding Change log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019
Netplay
Controllers reset on connect, which should resolve a few desyncs
Connecting over netplay now automatically connects a controller if none is connected
Even more buttons are now disallowed over network (exit, fullscreen, etc)
Features
Recovering under Great White and Crossing is now a little less harrowing
Console-based control rebinding using the `mapping` command
Versus select screen is slightly less shocking on startup (temporary solution for now)
Balance
Xenon
Up-B now kind of works as a recovery
Fixes
Fixed a bug that caused legs to squish on the floor when landing
Controllers reset predictably when changing scenes, which should fix some odd inconsistencies
Keyboard-controlled analog sticks no longer get corrupted and break
Fixed keyboard d-pad not working (bound to 1, 2, 3, 4)
Fixed tap jump buttons not rearranging after controller disconnects
Fixed visual bug where stock displays would fade in with prior character damage text
Misc
Updated Node to 11.13.0
Some minor code cleanup which probably saves a few CPU cycles
Debug-rendered stages are now slightly greyed out to indicate they're different from other misc stages
Source
Changelog.gg summarizes and formats this update. How we read updates.
