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Steam News29 March 20197y ago

Weekly Alpha v0.3.4

Patch notes were previously only posted on Discord and Trello, but starting this week they'll be shared here as well. Quality of life update more than anything.

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions5 changes1 removal
  • UI and audio
  • Server
  • Fixes
  • Gameplay
  • Balance
  • Maps
changedPatch notes were previously only posted on Discord and Trello , but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebinding Change log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019
changedNetplayEven more buttons are now disallowed over network (exit, fullscreen, etc)
fixedFixesFixed a bug that caused legs to squish on the floor when landing
fixedFixesControllers reset predictably when changing scenes, which should fix some odd inconsistencies
removedFixesKeyboard-controlled analog sticks no longer get corrupted and break
fixedFixesFixed keyboard d-pad not working (bound to 1, 2, 3, 4)

Antistatic changes

changedPatch notes were previously only posted on Discord and Trello , but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebinding Change log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019
changedEven more buttons are now disallowed over network (exit, fullscreen, etc)
fixedFixed a bug that caused legs to squish on the floor when landing
fixedControllers reset predictably when changing scenes, which should fix some odd inconsistencies
removedKeyboard-controlled analog sticks no longer get corrupted and break

Patch notes were previously only posted on Discord and Trello, but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebinding Change log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019

Netplay

  • Controllers reset on connect, which should resolve a few desyncs

  • Connecting over netplay now automatically connects a controller if none is connected

  • Even more buttons are now disallowed over network (exit, fullscreen, etc)

Features

  • Recovering under Great White and Crossing is now a little less harrowing

  • Console-based control rebinding using the `mapping` command

  • Versus select screen is slightly less shocking on startup (temporary solution for now)

Balance

Xenon

  • Up-B now kind of works as a recovery

Fixes

  • Fixed a bug that caused legs to squish on the floor when landing

  • Controllers reset predictably when changing scenes, which should fix some odd inconsistencies

  • Keyboard-controlled analog sticks no longer get corrupted and break

  • Fixed keyboard d-pad not working (bound to 1, 2, 3, 4)

  • Fixed tap jump buttons not rearranging after controller disconnects

  • Fixed visual bug where stock displays would fade in with prior character damage text

Misc

  • Updated Node to 11.13.0

  • Some minor code cleanup which probably saves a few CPU cycles

  • Debug-rendered stages are now slightly greyed out to indicate they're different from other misc stages

Source

Steam News / 29 March 2019

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