In this update4
Full notes
Full Antistatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Compatibility
Antistatic changes
New character: Rhodium.
Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.
Balance
Rhodium
New character
Xenon
Dtilt buffed
Fixes
Fixed some bugs with animation redirects
Fixed potential bugs from not re-initializing characters on respawn
Misc
Replaced a few placeholder miscellaneous animations for all characters
Updated to Node 13.0.1
Updated to SDL 2.0.10
Updated to FreeType 2.10.1
0.4.4 - Sep 29 2019
Working prototype for a control rebinding menu with bad keyboard support, plus small changes while busy with life.
To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations
Features
Functional control rebinding menu; very rough and keyboard support doesn't allow adding/removing keys yet
Can now toggle tap-jump mid-game by holding down taunt (d-pad down by default) and pressing jump
D-pad can now be used to navigate new menus
Balance
Carbon
Bair knockback rescaled
Down-tap knockback increased
Helium
Reduced startup/backswing of side-B
Drastically reduced landing lag of down-B 2 (after hit)
Reduced nair startup, duration, backswing
Reduced dair duration, backswing
Side-B now drains energy over time as held
Fixes
Fixed controls menu not always populating
Fixed a few things that prevented building on Linux (distributable coming later)
Fixed multibyte symbols being measured incorrectly (Russian language fix)
Source
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