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Steam News27 October 20196y ago

v0.4.5: New Character, Rhodium

New character: Rhodium. Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles.

In this update4

Full notes

Full Antistatic update

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What changed

5 fixes5 additions10 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Compatibility
addedNew character: Rhodium.
changedRhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.
addedRhodiumNew character
fixedFixesFixed some bugs with animation redirects
fixedFixesFixed potential bugs from not re-initializing characters on respawn
changedMiscUpdated to Node 13.0.1

Antistatic changes

addedNew character: Rhodium.
changedRhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.
addedNew character
fixedFixed some bugs with animation redirects
fixedFixed potential bugs from not re-initializing characters on respawn

New character: Rhodium.

Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.

Balance

Rhodium

  • New character

Xenon

  • Dtilt buffed

Fixes

  • Fixed some bugs with animation redirects

  • Fixed potential bugs from not re-initializing characters on respawn

Misc

  • Replaced a few placeholder miscellaneous animations for all characters

  • Updated to Node 13.0.1

  • Updated to SDL 2.0.10

  • Updated to FreeType 2.10.1

0.4.4 - Sep 29 2019

Working prototype for a control rebinding menu with bad keyboard support, plus small changes while busy with life.

To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations

Features

  • Functional control rebinding menu; very rough and keyboard support doesn't allow adding/removing keys yet

  • Can now toggle tap-jump mid-game by holding down taunt (d-pad down by default) and pressing jump

  • D-pad can now be used to navigate new menus

Balance

Carbon

  • Bair knockback rescaled

  • Down-tap knockback increased

Helium

  • Reduced startup/backswing of side-B

  • Drastically reduced landing lag of down-B 2 (after hit)

  • Reduced nair startup, duration, backswing

  • Reduced dair duration, backswing

  • Side-B now drains energy over time as held

Fixes

  • Fixed controls menu not always populating

  • Fixed a few things that prevented building on Linux (distributable coming later)

  • Fixed multibyte symbols being measured incorrectly (Russian language fix)

Source

Steam News / 27 October 2019

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