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- Wyrd World
Patch 21B: so much stuff
This patch has been in the works since around May 9th, and while there is still work to do, I felt it was time to bring the Live version of Wyrd World up to speed with the test version. Alongside countless optimizations…
Store18 changesFixGameplay - Wyrd World
Patch: 21A - Lots of small fixes
This ones pretty passive so not a lot of flash just functionality tweaks and fixes. Fixed a bug with guest players when placing items into or removing items from crafting tables. Fixed brightness issues on the main Map…
Store18 changesFixMaps - Wyrd World
Patch 20c: Finally-ish
This patch has been a mountain to climb. most of my patch notes usually contain about 30-40 items but this one has already climbed up to 174. Not all are fixes but they will be carried over to patch 21A. I wanted to get…
Event36 changesFixStore - Wyrd World
Patch 20b Hotfix
A simple hotfix to include the remaining items on the list for floating meshes when items are dropped. 10/10 no notes
Store1 changeFix - Wyrd World
Patch 20B (technically)
I wanted to push out the work i've been doing since it's been a couple of weeks since the mount update. The main features included in this patch off the top of my head are : All items dropped in the world now have respe…
Store3 changesFixBalance - Wyrd World
Mount fixes and Stable master merchants
This one has a lot packed into it. Primarily, each starting city now has a mount vendor who will sell you a variety of colorful mounts you can ride to travel faster. They're kind of tucked away in each town so you'll ha…
Announcement11 changesFixGameplay - Wyrd World
Patch19c Hotfix
Just a hotfix to remedy the mount system bugging out after the player retries to mount it. Now the mount is destroyed on dismount and a brand new one can be summoned with the spell. It's Theseus' mount.
Announcement1 changeFixGameplay - Wyrd World
Patch 19c
Hello all! Today's patch is an exciting one. The biggest reason is it brings replicated rideable mounts to the game. At the moment they exist as a spell which can be found from enemy loot or looted from treasure chests…
Announcement3 changesFixGameplay - Wyrd World
Patch 19b HotHotFixFix
This quick hotfix remedies an issue with the Hotbar that arose from giving it a make-over. Could no longer put items ON the hotbar to use them. It was silly, and i fixed it once, then got distracted working on something…
Store4 changesFixBalance - Wyrd World
Patch19b hotfix of the hotfix
This one fixes a bug with water bodies drowning the player when they are well outside of the water body. My bad lol. ok no more tiny patches i swear this was just infuriating because I was traveling from Winds Perch to…
Announcement - Wyrd World
Patch19b hotfix
Sad waterfall noises I had to remove the new waterfalls for now because of unpredictable performance issues. No other changes to mention.
Announcement1 changePerformance - Wyrd World
Patch 19b
I didn't want to be uploading a new patch so soon, but during a recent test play I couldn't take it and rebuilt the NPCs and their spawners from the ground up. This was to prevent an infinite loop where the spawner coul…
Announcement4 changesGameplayMaps - Wyrd World
Patch 19a
Patch 19a is a smaller one but very important. I don't like to do back to back patches and multiple hotfixes so im just calling it 19a. It's the thought that counts. Changes today include: Water fountains in friendly st…
Store1 changeFix - Wyrd World
Patch 18c Hotfix
Because no plan survives first contact: A hotfix! This was mainly to intercept a bug with the buying and selling mechanic introduced in today's patch. The value sold was incorrect if items were placed in the wrong order…
Store2 changesFix - Wyrd World
Patch 18C - Weapons, loot & economics
Hello all, Todays patch comes with a large variety of changes and additions. I guess I'll get the most exciting ones out of the way first: Two new weapon styles are introduced, the Greatsword and the Katana. They can be…
Store7 changesFixGameplay - Wyrd World
Patch 18b (hotfix)
Hello all, just a quick hotfix. Wolves were no longer despawning on death because of a sequence issue which has been resolved. Minor adjustments to a few other things such as: Player first person camera FOV set from 105…
Announcement2 changes1 numericFix




