Full notes
Full Wyrd World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- UI and audio
- Server
Wyrd World changes
This ones pretty passive so not a lot of flash just functionality tweaks and fixes.
Fixed a bug with guest players when placing items into or removing items from crafting tables.
Fixed brightness issues on the main Map screen
Fixed an issue when dying and respawning caused the player to lose the ability to move.
Fixed collisions on some armors. Also fixed the Helmet of Baldification.
Fixed an issue with starvation persisting after death.
Increased the size of the panther mount, as well as some collisions.
Fixed an issue with some stones transmutating when struck with a pickaxe.
Increased the size of the interactions on summoned mounts, making it easier to mount up
Fixed some sheathing on weapons sheathing incorrectly, mainly sword and shield
Chat window now reduces opacity based on inactivity, giving the player back more of their screen.
Tweaked some enemy npcs for footstep audio
Added in a fix to prevent the player from swinging if the weapon is drawn when they are in menus clicking around.
Removed exp gain from crafting, since disassembling gives back 100% of resources, this led to an exp dupe that had no purpose
Tweaked some actions to slow player movement, i.e. swinging a weapon
Fixed an issue where the LOCAL map view was watching the wrong player in multiplayer situations
Fixed some structure snapping when building a base.
Fixed an issue causing zombie hordes to spawn too aggressively
Tweaks to the environment such as grass and bush spawns, also fixed grass blocking interactions on vegetables and other resources
Fixed an issue with general targetting when interacting with environment depending if the third or first person camera was active.
That is all for now and really oversimplifying it but more to come soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
