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Steam News20 June 202614d ago

Patch 21B: so much stuff

This patch has been in the works since around May 9th, and while there is still work to do, I felt it was time to bring the Live version of Wyrd World up to speed with the test version.

Full notes

Full Wyrd World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions10 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • Store
  • Server
fixedAlongside countless optimizations, the following bugs have been fixed. WEeeeee
removedPlayers may no longer both Sit AND spin at the same time.
fixedFixed a bug when guest players slept and the game did not ask if they would like to skip Time forward
addedGuards and villagers now have increased HP to match recent weapon damage changes.
changedGoing swimming with a weapon equipped now sheathes the weapon.
fixedFixed a replication issue with hiding a limb when armor was equipped

Wyrd World changes

fixedAlongside countless optimizations, the following bugs have been fixed. WEeeeee
removedPlayers may no longer both Sit AND spin at the same time.
fixedFixed a bug when guest players slept and the game did not ask if they would like to skip Time forward
addedGuards and villagers now have increased HP to match recent weapon damage changes.
changedGoing swimming with a weapon equipped now sheathes the weapon.

This patch has been in the works since around May 9th, and while there is still work to do, I felt it was time to bring the Live version of Wyrd World up to speed with the test version.

Alongside countless optimizations, the following bugs have been fixed. WEeeeee

Shift key + Left Clicking food in your inventory allows it to be eaten without being placed on the hotbar. Only when you are not standing near a vendor or a storage box, otherwise, the food gets transferred to the box/vendor for storage/selling

Players may no longer both Sit AND spin at the same time.

Fixed a bug when guest players slept and the game did not ask if they would like to skip Time forward

Guards and villagers now have increased HP to match recent weapon damage changes.

Going swimming with a weapon equipped now sheathes the weapon.

Going swimming now also will destroy any Torches equipped or in the hotbar. Stow them in your inventory before you dive in.

Fixed a replication issue with hiding a limb when armor was equipped

Equipped armors that show skin should not detect the player's chosen skin color and match it.

Mounts have been given jump animations

A new way to die has emerged. Upon being defeated in battle, players are teleported to the Underworld, approach the cliff's edge and a jumping puzzle should emerge from the shadows. Make it across the gap to be returned to where you died, saving you the run back to your corpse or fail by falling into the abyss will allow you to select a normal friendly respawn point.

Fixed some replication issues when swimming in multiplayer (still more work to do though)

Fixed arrangements of some widgets when respawning. a button was falling below the screen.

A new and improved world map has been implemented. I feel it's much easier on the eyes for actually seeing where you are in the world.

Many vegetables have been optimized for gathering in the wild.

The overall landscape flora have been overhauled for visuals and optimization.

ROADS have begun appearing across the kingdom! Follow them to ease travel - or dont and discover something new.

Optimized some npc spawns in the wilderness.

Fixed an issue with players being returned to the point where they jumped on their mount after dismounting.

Fixed an issue locking up the player movement after looting bags in the world.

Enemy goblins now hit a little harder and have more HP

The ocean is now a little less empty, keep an eye out for life forms emerging from the depths.

New locales have been sighted in the wilderness, anything between ancient ruins and new friendly towns to dangerous caves and temples.

Still working on smoothing out music frequency/flavor during player travel. Expect hiccups.

Tweaked the first person camera to allow some motion when walking/running/attacking

Weapon damages got an overhaul to better match the stats they show.

Elven town lift had to be made static as it's lowering and raising were creating a lot of performance drops and replication issues for now. I will likely re-implement it when it's working smoother.

Removed an item from the Blacksmith's vendor items that essentially had no purpose (old cooking rack)

Day/Night were always too bright or too dark but I think i've achieved the perfect middle in exposure values to create days that arent blinding bright and nights that are not pitch pitch black

The list of work to do is not complete, but like I said it had been too long so I wanted to push this update out. The work continues ! I can't wait to be finished with bug fixes so I can focus more on fun mechanics and interesting rewards.

Source

Steam News / 20 June 2026

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