Full notes
Full Wyrd World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
I didn't want to be uploading a new patch so soon, but during a recent test play I couldn't take it and rebuilt the NPCs and their spawners from the ground up. This was to prevent an infinite loop where the spawner could not detect the landscape to spawn npcs, so instead of just failing and stopping it would infinitely repeat. NPCs in towns and in the wild now and going forward will have dedicated spawn points.
Also added a sick tilt-shift camera to the World map feature accessible via the M key.
Also there's a new dungeon out there in the world somewhere to find and explore.
I am sure there's more to mention but I can't remember right now and the spawner bug was the big deal.
thanks for reading and stay tuned for more cool stuff.
Source
Changelog.gg summarizes and formats this update. How we read updates.
