Full notes
Full Wyrd World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
Because no plan survives first contact
A hotfix! This was mainly to intercept a bug with the buying and selling mechanic introduced in today's patch. The value sold was incorrect if items were placed in the wrong order in the vendor's inventory. This should be resolved now.
But also
Fixed socketting for 1 handed weapons, and spellbooks when sheathed/unsheathed. Fixed some collisions on the small village in the wilderness. (Lots and lots of arrows) Fixed an infinite loop caused by an issue with finding spawn locations for a few wildlife spawns Fixed some cosmetic issues on Wind's Perch entrance that made out-of-play elements visible. Fixed an issue where players could sell their gold to merchants for a loss. You can no longer sell your gold, sorry. Lastly Fixed an issue causing some spawners to duplicate their effects leading to way too many npc's of that variety.
Weee ok thank you for reading and I'm going to bed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
