Full notes
Full Wyrd World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all, just a quick hotfix.
What changed
- Gameplay
- Balance
Wolves were no longer despawning on death because of a sequence issue which has been resolved. Minor adjustments to a few other things such as: Player first person camera FOV set from 105 to 115 for visual fidelity Goblin enemy types received a new stealth variant Fixed an issue with bow damage not incrementing based on the quality tier of the bow.
Thats all for now but this was really just to fix the wolf death animation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
