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Steam News31 January 20265mo ago

Patch 18b a little cake and a little frosting

Hello all, very excited for this patch. Balanced the health of some enemy types to match the recent weapon update, more of this to follow.

Full notes

Full Wyrd World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all, very excited for this patch.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Gameplay
fixedBalanced the health of some enemy types to match the recent weapon update, more of this to follow. Fixed an attenuation issue when some enemies spawn, making their audio loud regardless of distance to the player. Fixed an issue with goblin enemies getting stuck in the thousand-yard stare after being hit hard enough. Fixed some structure continuity issues with objects floating or otherwise. Fixed an animation issue with wolves sharing skeletons with other animal types - it was freaky. Fixed an issue with enemies sometimes not doing the proper death sequence when hitpoints reached zero. Fixed an issue with some enemies dropping two loot bags for one player and zero for another player. Added external lighting to several friendly towns, more work on them to come. Fixed a silly little issue causing friendly NPCs to confuse loot chests as enemies. Fixed a collision navigation issue with enemies hit by arrow projectiles. Fixed an issue with bows being able to rapid fire just by tapping left-click. Fixed an issue with some enemy spawners having collision when they shouldn't, More of this to follow. The new Birch biome got some visual tweaks to fix their visibility and emissive qualities from far away. The new main menu got some visual and audible tweaks, i like it. The open world also received more thematic tweaks to the music. Changed the post process exposure balance to 1.0 from 0.5 so nights can remain dark, but torches wont make the player blind.
changedThank you and stay tuned for more cool stuff

Wyrd World changes

fixedBalanced the health of some enemy types to match the recent weapon update, more of this to follow. Fixed an attenuation issue when some enemies spawn, making their audio loud regardless of distance to the player. Fixed an issue with goblin enemies getting stuck in the thousand-yard stare after being hit hard enough. Fixed some structure continuity issues with objects floating or otherwise. Fixed an animation issue with wolves sharing skeletons with other animal types - it was freaky. Fixed an issue with enemies sometimes not doing the proper death sequence when hitpoints reached zero. Fixed an issue with some enemies dropping two loot bags for one player and zero for another player. Added external lighting to several friendly towns, more work on them to come. Fixed a silly little issue causing friendly NPCs to confuse loot chests as enemies. Fixed a collision navigation issue with enemies hit by arrow projectiles. Fixed an issue with bows being able to rapid fire just by tapping left-click. Fixed an issue with some enemy spawners having collision when they shouldn't, More of this to follow. The new Birch biome got some visual tweaks to fix their visibility and emissive qualities from far away. The new main menu got some visual and audible tweaks, i like it. The open world also received more thematic tweaks to the music. Changed the post process exposure balance to 1.0 from 0.5 so nights can remain dark, but torches wont make the player blind.
changedThank you and stay tuned for more cool stuff

Balanced the health of some enemy types to match the recent weapon update, more of this to follow. Fixed an attenuation issue when some enemies spawn, making their audio loud regardless of distance to the player. Fixed an issue with goblin enemies getting stuck in the thousand-yard stare after being hit hard enough. Fixed some structure continuity issues with objects floating or otherwise. Fixed an animation issue with wolves sharing skeletons with other animal types - it was freaky. Fixed an issue with enemies sometimes not doing the proper death sequence when hitpoints reached zero. Fixed an issue with some enemies dropping two loot bags for one player and zero for another player. Added external lighting to several friendly towns, more work on them to come. Fixed a silly little issue causing friendly NPCs to confuse loot chests as enemies. Fixed a collision navigation issue with enemies hit by arrow projectiles. Fixed an issue with bows being able to rapid fire just by tapping left-click. Fixed an issue with some enemy spawners having collision when they shouldn't, More of this to follow. The new Birch biome got some visual tweaks to fix their visibility and emissive qualities from far away. The new main menu got some visual and audible tweaks, i like it. The open world also received more thematic tweaks to the music. Changed the post process exposure balance to 1.0 from 0.5 so nights can remain dark, but torches wont make the player blind.

Sheesh, I'm sure there's more but I wanted to push this one out sooner than later.

Thank you and stay tuned for more cool stuff

Source

Steam News / 31 January 2026

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