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Steam News28 January 20265mo ago

Patch 18a

Hello all, This patch comes with the standard ratio of quality of life fixes and cosmetic changes to the world. I will just start from the top.

Full notes

Full Wyrd World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all,

What changed

1 fix0 additions1 change0 removals
  • Store
  • UI and audio
changedThis patch comes with the standard ratio of quality of life fixes and cosmetic changes to the world. I will just start from the top.
fixedFixed an issue with the elven region not spawning choppable trees for starting resources. Wildlife now have damage numbers when attacked with melee or ranged attacks to better scope how weapons perform. Fixed a bug with crafting an Iron cooking rack making it require a god tier weapon as an ingredient Boars can now be found and hunted in the wilderness, be careful though theyre very territorial. View distance for large resources adjusted to be more recognizable from afar. Fixed some weapon sound effects to reflect their materials. Several new world points of interest to discover and explore were added. Wildlife now have their own individualized loot pools to include more specific resources that can be harvested from them, Deer dropping antlers, wolves dropping wolf fangs, etc The weapon bench and the armor bench have had their collision boxes adjusted so as not to be overlappable with other workbenches in the area. Made adjustments to a lot of lighting in the world for performance conservation. All existing weapons received updated animations to improve combat fluidity, you can now shield bash a goblin in the face. Two new crafting pieces for the base are available: The Archery Target and the Practice Dummy. They can be used to test your melee/ranged damage in a safe, cozy environment. A lot of weapons received updated item icons.

Wyrd World changes

changedThis patch comes with the standard ratio of quality of life fixes and cosmetic changes to the world. I will just start from the top.
fixedFixed an issue with the elven region not spawning choppable trees for starting resources. Wildlife now have damage numbers when attacked with melee or ranged attacks to better scope how weapons perform. Fixed a bug with crafting an Iron cooking rack making it require a god tier weapon as an ingredient Boars can now be found and hunted in the wilderness, be careful though theyre very territorial. View distance for large resources adjusted to be more recognizable from afar. Fixed some weapon sound effects to reflect their materials. Several new world points of interest to discover and explore were added. Wildlife now have their own individualized loot pools to include more specific resources that can be harvested from them, Deer dropping antlers, wolves dropping wolf fangs, etc The weapon bench and the armor bench have had their collision boxes adjusted so as not to be overlappable with other workbenches in the area. Made adjustments to a lot of lighting in the world for performance conservation. All existing weapons received updated animations to improve combat fluidity, you can now shield bash a goblin in the face. Two new crafting pieces for the base are available: The Archery Target and the Practice Dummy. They can be used to test your melee/ranged damage in a safe, cozy environment. A lot of weapons received updated item icons.

This patch comes with the standard ratio of quality of life fixes and cosmetic changes to the world. I will just start from the top.

Fixed an issue with the elven region not spawning choppable trees for starting resources. Wildlife now have damage numbers when attacked with melee or ranged attacks to better scope how weapons perform. Fixed a bug with crafting an Iron cooking rack making it require a god tier weapon as an ingredient Boars can now be found and hunted in the wilderness, be careful though theyre very territorial. View distance for large resources adjusted to be more recognizable from afar. Fixed some weapon sound effects to reflect their materials. Several new world points of interest to discover and explore were added. Wildlife now have their own individualized loot pools to include more specific resources that can be harvested from them, Deer dropping antlers, wolves dropping wolf fangs, etc The weapon bench and the armor bench have had their collision boxes adjusted so as not to be overlappable with other workbenches in the area. Made adjustments to a lot of lighting in the world for performance conservation. All existing weapons received updated animations to improve combat fluidity, you can now shield bash a goblin in the face. Two new crafting pieces for the base are available: The Archery Target and the Practice Dummy. They can be used to test your melee/ranged damage in a safe, cozy environment. A lot of weapons received updated item icons.

A lot more work to come, I just wanted to upload these changes since the list was growing every day and a lot of this stuff was more fun than work.

Thank you and standby for more cool stuff

Source

Steam News / 28 January 2026

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