Full notes
Full Wyrd World update
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Repeated intro
Hello all! Today's patch is an exciting one. The biggest reason is it brings replicated rideable mounts to the game.
What changed
- Gameplay
- UI and audio
- Fixes
At the moment they exist as a spell which can be found from enemy loot or looted from treasure chests found around the world. It's a spell that lets you summon the mount, then just approach and press E to interact and saddle up, and E once again to dismount. If your mount gets stuck, re-summon it with the same spell at a new location! I am sure there are some minor bugs remaining, and will probably change some of their interactivity going forward, as well as planning to give them more variety, but for now they exist and I am proud.
Also included with this patch:
A new healing spell can also be found in the world by the same methods as the mount spell. It is a slow heal-over-time spell but it will work in a pinch and the effect can stack. Added a cell-shaded visual post process, I like it and haven't gotten any negative feedback (yet) Added interactions for all friendly guards and villagers. (simple flavor text and audio) This work can hopefully aid in creating a quest system, but we will see.
Fixed a game-breaker that caused all weapons attacks to also hit the wielder - lol Fixed an issue with doors thinking they were still open after they closed themselves. Changed the behavior of loot bags from enemy kills so they float independent of eachother if there are multiple. Fixed an issue with spawns occurring in multiplicative for guest players Fixed an issue for guest players when inspecting inventory icons Fixed an issue causing loot bags to force the player inventory open when their timer ranout and they despawn (10 minutes)
Source
Changelog.gg summarizes and formats this update. How we read updates.
