Update history
Latest SkyShard: City Battler updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- SkyShard: City Battler
Patch 0.11.3
Features: When a unit hits their minimum cooldown, the cooldown number in the unit UI will be colored yellow instead of white Rank icons! Lots of new pretty UI (Profile / Leaderboard, Options, Game Modes, Library) Units…
Patch notes12 changes1 numericFix - SkyShard: City Battler
Patch 0.11.2
Units: Materia Contrarium: Now splits the Damage only between the targets that can buff their Damage (before this change, the damage would also try to get put on non-weapons, lowering the total amount that could go on a…
Patch notes14 changes1 numericBalance - SkyShard: City Battler
0.11.0
Features: New pretty UI in most places! (more to come) Buttons got some extra animations Custom mouse cursors Units: Besides some fixes, there are also lots of balance changes. These mostly center around making Weapons…
Security16 changes12 numericFix - SkyShard: City Battler
Patch 0.10.8
Features: In combat, units that give random enchantments (Research Facility, Taron the Enchanter, Post Office) will no longer give Weapon enchantments to non-weapons and cooldown enchantments to non-cooldown units. Unit…
Patch notes12 changesBalanceGameplay - SkyShard: City Battler
Patch 0.10.7
Features: You can now select a random Hero and get a free tier 1 unit as bonus While holding spacebar during combat you can now see a combat / fatigue timer Units: New art: Mana Jar Corrupt Alchemist (previously named C…
Patch notes5 changesGameplayServer - SkyShard: City Battler
Patch 0.10.6
Heroes: Ambrose: full art! Units: Community Cauldron: art + animation Piranha Plant: art Bugs: Stockmoore's Warehouse could give some new/unavailable items Elder Dandelion and Toy Store could still spawn an overlapping…
Store6 changesGameplayBalance - SkyShard: City Battler
Patch 0.10.5
Features: Pause menu and game ui now also have custom buttons and animations All stone buttons now have sound effects Some units are getting small animations, most of these are temporary placeholders and experiments (ca…
Store17 changes8 numericUI/audio - SkyShard: City Battler
Patch 0.10.4
Features: When hovering over the unit UI, you can now pop open a window with synergy units and lore! When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will tr…
Patch notes18 changesFixUI/audio - SkyShard: City Battler
Patch 0.10.3
Note: Patches have slowed down a lot and will be less about big system reworks. We're in the final phase before early access, which puts our focus more on polish, smaller tweaks, art and content! (you'll see new units a…
Patch notes20 changes8 numericGameplay - SkyShard: City Battler
Patch 0.10.2
Features: Extra tutorials for every Faction! Ambience volume now has a slider in the options menu Impact sound effects for most Projectiles Units: Supercharger: can't be resummoned during combat Entombed Terror: art now…
Patch notes12 changesGameplayUI/audio - SkyShard: City Battler
Patch 0.10.1
Bugs: Weapons could be played in Pacifist mode using random generation Playing a different mode after Pacifist could hide certain units from appearing Transmuting units could give buffs with Necromancer Hut and Styx' We…
Patch notes4 changesPerformanceBalance






