Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Units:
Materia Contrarium: Now splits the Damage only between the targets that can buff their Damage (before this change, the damage would also try to get put on non-weapons, lowering the total amount that could go on a single weapon)
Mecha Dragon Rework: Now triggers whenever it gets a speed buff!
Weather Machine: Damage buff from +1 to +0.5
Scarecrow: Now only targets cooldown unit
EMP mine: Now only targets enemy cooldown units
New art:
Red Sun Shrine (changes when it takes damage)
Mecha Egg
Mecha Dragon
Magnus the Miniscule
EMP mine
New sound effects:
Weather Machine
Warden's Flame
Toy Turret
Soul Slinger
Rusty Sentry
Myrria Cursebinder
Mecha Dragon
Forest Spirit
Firepot Trebuchet
Entombed Terror
Toy Production
Mechanic
Graveyard
Heroes:
- Zapzapnow has increased chance for Nature shops
- Aurisnow has increased chance for Novus shops
- Ambrosenow has increased chance for Town shops
Bugs:
Clicking "Tips" on the unit UI in the library would close the library
Dragging enchantment from the inventory didn't always get put on units
Altar of Decima and Mini Black Hole can no longer resummon units that are permanently destroyed
Refractor would not register some units properly
Other:
Quest select screen now has a darker background
Selecting the "random hero" option now needs confirmation
Custom mouse cursors are now slightly bigger
Changed button sound effects
Vile totem info text changed to "Reflects back to the source"
Transmute can now only appear once every round
Source
Changelog.gg summarizes and formats this update. How we read updates.
