Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
- Performance
Features:
When going to a shop, units that have the same tier as the shop cost are now twice as likely to show up than the units that are 1 tier lower
This will improve the quality of higher tier shops and make them feel more rewarding to visit. It also makes it slightly easier to find specific high tier units.
Units:
Vinculi: Nerfed health buff from 50% -> 35% / Changed Type from Defense to Utility
This unit had too much potential. I'm keeping it on tier 1 for now because this unit is meant to be easier to get multiple of, but I'm decreasing its scaling and removing some of its more broken buff synergies (I'm looking at Excubitor). If this change is not enough, it gets bumped to tier 2.
Topaz: Nerfed tier from 1 -> 2
This crystal plays a more supporting role and should be less likely to find compared to the other crystals, especially since this one requires other crystals on board to work.
Azurite: Nerfed speed buff from 5% -> 3%
Emerald: Nerfed health buff from +30 -> +15
While the previous buffs were fine before, the addition of Topaz greatly shifts the potential and scaling of these crystals. A single Topaz already makes these nerfs insignificant compared to the power level they had before
Suppressor Rod: Nerfed tier from 1 -> 2
Mill: Buffed tier from 2 -> 1
Dynamo: Buffed tier from 2 -> 1
Force Field: Buffed health from 400 -> 500
Big Red Button: Buffed health from 380 -> 500
Bamboo: Nerfed tier from 3 -> 4
Infinity Pool: Buffed health from 140 -> 300
Tree: Nerfed health from 60 -> 50
Brick Arcus: Buffed health from 250 -> 350
Shrub: Nerfed health from 50 -> 30 / Nerfed health buff from 20 -> 15
Prismatic Mirror: Buffed health from 550 -> 600
Weather Machine: Buffed health from 270 -> 300
Schola: Trigger amount nerfed from 25 -> 30
Bugs:
Crystals highlights on hover when next to Topaz weren't updated correctly with the latest patch change
Transferon could still move Health over a second after the unit got destroyed
Crash when trying to transmute a unit (specifically after returning to a game)
Source
Changelog.gg summarizes and formats this update. How we read updates.
