Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Balance
- Events
- Compatibility
Patch 1.0.0
Early access release!
Developer Update:
SkyShard has now entered Early Access! Today we're dropping a huge update in this patch with a ton of new units, solo adventures, art, features, and more. Throughout the rest of the year, we'll be adding even more content and putting the final touches on the game. You'll find a roadmap at the bottom of these patch notes with our future plans!
Features:
Steam Achievements
Steam Cloud Syncing
Toggling island stats (info button bottom left) now also shows the enchantments on all units
Island stats button now also appears when the game ends, so you can see the enchantments of your final build
Matchmaking improvements to increase opponent variety
The server now stores max 3 boards on each round for each user, which will guarantee that you face a wider range of boards even if some players play more at a given time during the day than others
New Solo Adventures:
The Wall
The Weaponsmith
Merus the Pure
The Fallen Archmage
The Grove
Ambrose
Auris
ZapZap (significantly updated)
New Default island art
New Ambrose island art
Units:
New units:
Blind Priestess
Haunted Mine
Grave Keeper
Mana Refinerium (+ Solid Mana)
Fabrication Factory
Cloaked Witch
Ancestral Keep
Nurturing Sprite
Grand Canopy
Explosion Device 300
Magnitudon
Furarium
Transferon
Aequaliser
Spirit Fisher
Doomsday Dial
Anti-Stun-4
Cogwork Tower
Entombed Dread
Sprawling Fossil
Weaponizor
Spark Supplier
Extra Voltage
Holomancer
Tiny Rafflesia
Bell Ringer
Prismatic Shard
Mini Turbine
Elder Tiger Lily
Bee Hive
Pyromancer
Thorn Thruster
Carpenter
Excubitor
Muncher
Suppressor Rod
Emergus
Hole
Sloth Totem
Topaz Crystal
Power Cell
Vinculi
Efficio
New art:
Brick Arcus
Solaris Saber
Knowledge Compositum
Chamaeleontis
Haunted Clocktower
Shrapnel Mine (previously Sonic Mine)
Enchant Weaver
Balance:
Cannon Keep: Buffed Cooldown from 1.4s to 1.3s
Velmir the Wizard: Nerfed Cooldown from 2.5s to 2.7s
Materia Contrarium: Buffed Damage buff from +25% to +30%
Leech: Buffed Cooldown from 1.5s to 2s (friendly fire)
Tesla Coil: Nerfed Cooldown from 1.1s to 1.2s
Necromancer Hut: Buffed Damage from +1 to +2
Foundry: Buffed Damage from +2 to +3
Knowledge Compositum: Buffed Cooldown from 4s to 3.6s
Bathhouse: Buffed Cooldown from 2s to 1.5s
Firepot Trebuchet: Nerfed Damage from 70 to 65 and nerfed Explosive from 20% to 15%
Mill: Buffed Cooldown from 3.8s to 3.4s
Lumberjack: Buffed Cooldown from 3.6s to 3s
Updates to various ability texts for clarity and consistency
Updates to various Synergy Units and Lore
Enchantments
New Enchants:
Pierce Modifier
Explosive Modifier
Regeneration
Well Oiled
Miracle
Mossy Shield
Cutting-Edge Shield
Conjured Shield
Bot Buff
Power Creep
Bugs:
Toy Turret with lifesteal would never destroy itself
Closing your inventory during the tutorial would soft-lock
Random units disappearing on board after a move (I put more safety measures in, but I still need to keep monitoring this)
Taron the Enchanter would stop giving enchantments to Enchant Weaver
No music when playing the first tutorial
Other:
Demo leaderboard is now frozen in time. Thanks everyone for participating and helping us improve SkyShard :)
Enchantment trigger order now favors the player
Early Access Roadmap:
Final art for all units, enchantments, heroes, and islands
Refined combat animations and idle animations
New Heroes and Quests
New Units
New Solo Adventures
New Game Modes
Duel Mode: Challenge the islands of other players using build codes
Offline Mode: Play without needing an internet connection
Beta art unlocks
More balance adjustments, bug fixes, and system improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
