Full notes
Full SkyShard: City Battler update
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What changed
- Gameplay
- Balance
- Store
- Performance
Features:
New solo adventure: Rise of Emergus
Unit trigger animations are slightly updated
Units:
Grave Keeper: Nerfed chance to summon from 10% -> 7%
Cloaked Witch: Nerfed negative lifesteal from 5 -> 4
Piranha Plant: Nerfed projectile speed from medium -> slow
New art:
Rusty Sentry
Bakery
Saloon
Blacksmith (updated)
Bugs:
Scarecrow would flip its sprite on the enemy island
Dandelion and Toy Store summons could block Watch Tower at the start of combat (they now correctly trigger after)
Spell Eater would gain health when newly summoned units got destroyed, even if they didn't have enchantments
Firestorm Shelter had some strange behavior when adjacent Town units had the Second Chance enchantment
Entering a shop too quickly after just leaving a shop could result in the island not rendering properly
Weaponizer would not display its projectile speed
Other:
Bot Buff enchantment no longer spreads to summoned units (similar to Second Chance)
Units in your inventory now count towards shop odds (instead of just units on your island)
We guarantee a weapon shop on round 1, 3 and 5 if you're behind on weapons. People would hold a weapon in inventory on round 2 and/or 4 to get that guaranteed shop regardless.
Nature's Aid shop has been removed (Random Nature Defense Tier 3)
Matchmaking change: everyone now has max 2 boards on each turn in the pool instead of 3
This should add even more variety to the opponents you face, which will also make matchups in the highest tier bracket easier on average. If people just above 1000 rating still get too many tough opponents, we can take further measures.
Source
Changelog.gg summarizes and formats this update. How we read updates.
