Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Units:
New art:
Marketplace (previously Bathhouse)
Crystal Mine
Blacksmith
Scarecrow
Bugs:
Dig site could summon town units
Furarium would remove too much health from summoned units
Other:
Pacifist can no longer offer these units:
Cloaked Witch, Weaponizer, Bee Hive, Pyromancer, Carpenter, Muncher, Efficio
Ancestral Keep typo in text
Performance fix: the new island textures now get compressed differently, and audio takes up less memory
For some reason we had more people having crashes and performance issues with the early access version than when they played the demo. After some digging it turns out that some of the new textures didn't go through the old import pipeline, requiring more RAM to load them in. Hopefully this improves the game for everyone!
Mossy Shield, Current-Edge Shield and Conjured Shield's wording is now more broad (not just Weapon damage)
Source
Changelog.gg summarizes and formats this update. How we read updates.
