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Steam News24 June 20262d ago

1.0.4

Encounters Most big encounters now have lower chances of showing up Units: New art: Jefferson Bank Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned.

Full notes

Full SkyShard: City Battler update

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What changed

0 fixes2 additions19 changes1 removal
  • Balance
  • Gameplay
addedEncountersMost big encounters now have lower chances of showing up
addedUnits:New art: Jefferson Bank
removedUnits:Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40
changedUnits:EMP Mine: Nerfed cooldown increase from 0.2s -> 0.1s
changedUnits:Altering Stone: Now needs at least 2 Health to trigger
changedUnits:Efficio: Nerfed Damage buff from +2 -> +1
Buffed base Damage2040Buffed base Damage increased, buffEMP Mine: Nerfed cooldown0.2s0.1sEMP Mine: Nerfed cooldown decreased, buffEfficio: Nerfed Damage buff+2+1Efficio: Nerfed Damage buff decreased, nerfBell Ringer: Buffed cooldown5.5s3.5sBell Ringer: Buffed cooldown decreased, buff

Encounters

  • Most big encounters now have lower chances of showing up

Units:

  • New art:

    • Jefferson

    • Bank

  • Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40

  • Elder Dandelion: Nerfed tree summons when destroyed from 4 -> 2

  • Elder Tiger Lily: Nerfed amount from 5 -> 6 nature units needing to be destroyed.

  • EMP Mine: Nerfed cooldown increase from 0.2s -> 0.1s

  • Altering Stone: Now needs at least 2 Health to trigger

  • Efficio: Nerfed Damage buff from +2 -> +1

  • Bell Ringer: Buffed cooldown from 5.5s -> 3.5s

  • Warden's Flame: Buffed Damage gain from 15% -> 20%

  • Cannon: Buffed Damage from 85 -> 90

  • Infinity Pool: Buffed Health from 300 -> 330

  • Blighted Ballista: Buffed triggers required from 20 -> 18

  • Magnus: Buffed Damage from 50 -> 60

  • Magic Missile Mine: Nerfed Explosive from 30% -> 20%

  • Marketplace: Buffed cooldown from 1.5s -> 1s

  • Spirit Torch: Nerfed Damage buff from 15% to 10%

  • Cursed Bell: Buffed Health from 160 -> 200

  • Weather Machine: Buffed cooldown from 3.5s -> 3s

  • Obelisk: Buffed cooldown from 4s -> 3s

  • Blind Priestess: Buffed cooldown buff from 10% -> 15% and health buff from 30% -> 35%

  • Spirit Fisher: Buff extra spread from 10% -> 25%

  • Weaponizer: Nerfed Damage from 40 -> 30

  • Pyromancer: Buffed Damage from 3 -> 4

Heroes:

  • Zapzap Thriving Trees questChanged to require five Tier 1 Nature units instead of 4 Trees.

Bugs:

  • Powerplant could trigger on non-cooldown tinker units (mainly Weaponizer)

  • The extra weapon encounters on round 3 and 5 did not yet check the inventory for weapons for the threshold

Other:

  • Gravekeeper info reworded for clarity

Source

Steam News / 24 June 2026

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