Full notes
Full SkyShard: City Battler update
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What changed
- Balance
- Gameplay
Encounters
Most big encounters now have lower chances of showing up
Units:
New art:
Jefferson
Bank
Ancestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40
Elder Dandelion: Nerfed tree summons when destroyed from 4 -> 2
Elder Tiger Lily: Nerfed amount from 5 -> 6 nature units needing to be destroyed.
EMP Mine: Nerfed cooldown increase from 0.2s -> 0.1s
Altering Stone: Now needs at least 2 Health to trigger
Efficio: Nerfed Damage buff from +2 -> +1
Bell Ringer: Buffed cooldown from 5.5s -> 3.5s
Warden's Flame: Buffed Damage gain from 15% -> 20%
Cannon: Buffed Damage from 85 -> 90
Infinity Pool: Buffed Health from 300 -> 330
Blighted Ballista: Buffed triggers required from 20 -> 18
Magnus: Buffed Damage from 50 -> 60
Magic Missile Mine: Nerfed Explosive from 30% -> 20%
Marketplace: Buffed cooldown from 1.5s -> 1s
Spirit Torch: Nerfed Damage buff from 15% to 10%
Cursed Bell: Buffed Health from 160 -> 200
Weather Machine: Buffed cooldown from 3.5s -> 3s
Obelisk: Buffed cooldown from 4s -> 3s
Blind Priestess: Buffed cooldown buff from 10% -> 15% and health buff from 30% -> 35%
Spirit Fisher: Buff extra spread from 10% -> 25%
Weaponizer: Nerfed Damage from 40 -> 30
Pyromancer: Buffed Damage from 3 -> 4
Heroes:
- Zapzap Thriving Trees questChanged to require five Tier 1 Nature units instead of 4 Trees.
Bugs:
Powerplant could trigger on non-cooldown tinker units (mainly Weaponizer)
The extra weapon encounters on round 3 and 5 did not yet check the inventory for weapons for the threshold
Other:
Gravekeeper info reworded for clarity
Source
Changelog.gg summarizes and formats this update. How we read updates.
