HomeGamesUpdatesPricingMethodology
Steam News20 January 20265mo ago

0.11.0

Features: New pretty UI in most places! (more to come) Buttons got some extra animations Custom mouse cursors Units: Besides some fixes, there are also lots of balance changes.

Full notes

Full SkyShard: City Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Security
  • Server
  • Store
addedFeatures:New pretty UI in most places! (more to come)
addedUnits:New unit: Enchant Weaver!
removedUnits:Piranha plant can no longer trigger itself (causing infinite loops)
changedUnits:Weather Machine now divides its lifesteal between the 5 targets instead of stacking
changedUnits:Research Facility now gives an Enchantment even when it has no adjacent units
changedUnits:New art: Weather Machine Spellbound Rocket Conjured Clock (previously Bonfire) Firepot Trebuchet Warden's Flame
Balance: Rusty Sentry: Health / Damage85/120100/150Balance: Rusty Sentry: Health / Damage increased, buffDamage7585Damage increased, buffDamage / Speed100/1.6s80/1.3sDamage / Speed decreased, nerf3s Soul Slinger: Damage / Speed140/2s100/1.5s3s Soul Slinger: Damage / Speed decreased, nerf

Features:

  • New pretty UI in most places! (more to come)

  • Buttons got some extra animations

  • Custom mouse cursors

Units:

Besides some fixes, there are also lots of balance changes. These mostly center around making Weapons with the "Normal" Damage Class more relevant.

  • New unit: Enchant Weaver!

  • Piranha plant can no longer trigger itself (causing infinite loops)

  • Weather Machine now divides its lifesteal between the 5 targets instead of stacking

  • Research Facility now gives an Enchantment even when it has no adjacent units

  • New art:

    • Weather Machine

    • Spellbound Rocket

    • Conjured Clock (previously Bonfire)

    • Firepot Trebuchet

    • Warden's Flame

  • Balance:

    • Rusty Sentry: Health / Damage from 85 / 120 to 100 / 150

    • Cannon Keep: Damage from 75 to 85

    • Entombed Terror: Damage / Speed from 100 / 1.6s to 80 / 1.3s

    • Soul Slinger: Damage / Speed from 140 / 2s to 100 / 1.5s

    • Tesla Coil: Health / Speed from 325 / 1.0s to 280 / 1.1s

    • Red Sun Shrine: Damage / Speed from 120 / 1.8s to 80 / 1.4s

    • Towering Shadewood: Health / Damage Reduction from 275 / 10% to 300 / 15%

    • Mushroom Mender: Health from 320 to 350

    • Brick by Brick: Health / Bonus Health from 100 / +40 to 250 / +25

    • The Pillar: Health / Bonus Health from 100 / 60% to 200 / 50%

    • Sunrise Flower: Health Buff from 10% to 20%

    • Artillery Repeater: Damage / Speed / Explosive from 40 / 1.2s / 40% to 50 / 1.6 / 20%

Heroes:

  • Quest icons!

Bugs:

  • Shelter could become invulnerable

  • The enemy Rocket would target the furthers biggest unit instead of the closest

  • Level up enchantment worked on units that shouldn't be getting damage buffs (Weather Machine etc)

  • Fixed an exploit to duplicate Enchantments

  • Random Soul Slinger could appear in the combat logs

  • Units could still take damage from projectiles after combat has ended (leading to lost hitpoints by destroyed units)

Other:

  • You can now click outside of most UI to close it

  • Inventory will now hide itself when there are no items inside / show itself when you have items

  • Hovering over the Damage Class in the unit UI will now display a tooltip to explain the class

  • Matchmaking now has new brackets, these will slowly be integrated as more people play games to replace the old ones on the server (new brackets: 0-200 / 201-600 / 601-1000 / 1001-...)

  • Losing and gaining rating for matches is now HALVED! This will hopefully limit the big swings up/down in rating from a few matches. You still get +10 for 16 survived rounds.

  • In the Ranked mode you are now guaranteed a Weapon shop on round 3 if you only have 1 Weapon and on round 5 if you only have 2 Weapons or less (this is to prevent very unlucky cases where people don't find Weapons for multiple rounds, falling behind. We currently guarantee at least 3 Weapons by round 5)

  • Ratings got new colors (work in progress, they will also get icons! )

  • Library filters got improved

Source

Steam News / 20 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.