Full notes
Full SkyShard: City Battler update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
Features:
When a unit hits their minimum cooldown, the cooldown number in the unit UI will be colored yellow instead of white
Rank icons!
Lots of new pretty UI (Profile / Leaderboard, Options, Game Modes, Library)
Units:
New art:
Time Dilutor
Power Plant
Bot Buffer
Atomic Timekeeper (previously Atomic Clock)
New animations:
Weather Machine
Firepot Trebuchet
Wardens Flame
Infinity Pool: No longer turns its target into Magic units
Toy Turret: From 100 Health to 120 Health
Powerline: From 10% cooldown decrease to 15%
Velmir: Cooldown from 2.1s to 2.5s
Bugs:
EMP mine was still highlighting friendly units on hover
Tutorial still used the old Quest UI
Mecha Dragon could trigger itself with accelerate
Atomic clock would speed up units when destroyed
Research Facility, Taron the Enchanter and Post Office will now trigger Start of Combat Enchantments when they're given to a unit
You could accidentally click "find opponent" right after pressing "continue" after a fight
Extra shops could still spawn even if you don't have the mana for them after Replicator triggers (shop spawns now wait until all actions have resolved)
Other:
Fixed various small typos
Small details added to other UI screens
Hero shows up on end screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
