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Steam News15 February 20264mo ago

Patch 0.11.4

Units: Well: Buffed Health from +5 -> +8 Wardens Flame: Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10% The Pillar: Changed Health from 200 -> 400 / Health Buff from +50% -> +25% The biggest issue with Pillar

Full notes

Full SkyShard: City Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
changedUnits:Well : Buffed Health from +5 -> +8
changedUnits:Wardens Flame : Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10%
changedUnits:The Pillar : Changed Health from 200 -> 400 / Health Buff from +50% -> +25% The biggest issue with Pillar + Wardens flame is how easily it scales out of control, especially with superchargers. Giving this the same treatment as previous strong combos: better baseline stats but less scaling potential, making it useful to pick up without support and limiting its ceiling.
changedUnits:Prismatic Mirror : Nerfed Health from 600 -> 550
changedUnits:Scarecrow : Nerfed Cooldown from 1.7s -> 2s
addedUnits:New art : Cannon Keep
Well : Buffed Health+5+8Well : Buffed Health increased, buffWardens Flame : Nerfed Health625350Wardens Flame : Nerfed Health decreased, nerfNerfed Health from 625 -> 350 / Explosive25%10%Nerfed Health from 625 -> 350 / Explosive decreased, nerfThe Pillar : Changed Health200400The Pillar : Changed Health increased, buff

Units:

  • Well: Buffed Health from +5 -> +8

  • Wardens Flame: Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10%

  • The Pillar: Changed Health from 200 -> 400 / Health Buff from +50% -> +25%

    • The biggest issue with Pillar + Wardens flame is how easily it scales out of control, especially with superchargers. Giving this the same treatment as previous strong combos: better baseline stats but less scaling potential, making it useful to pick up without support and limiting its ceiling.

  • Bakery: Buffed from triggering adjacent town once -> twice

  • Dig Site: Nerfed Tier from 3 -> 4

  • Prismatic Mirror: Nerfed Health from 600 -> 550

  • Scarecrow: Nerfed Cooldown from 1.7s -> 2s

  • New art:

    • Cannon Keep

Bugs:

  • Auris was called Ambrose in the library

  • DPS was broken on the unit UI

  • Library sorting after selecting filters would change initial relative positions (Basically: Ballista would normally be displayed before Spellbound Rocket in the library. But after selected a filter like Weapons, the Rocket would now display before the Ballista)

  • Small and Tiny Bamboo were still Tier 2 instead of Tier 3 (like the main Bamboo)

  • Clicking on the combat logs after clicking "Continue" would get the menu stuck on screen

  • Transmute encounter would not spend 1 mana towards quests

Other:

  • Changed encounter appearance odds, mainly lowering Faction specific shops on tier 4 / 5

  • Different highlight color on the Leaderboard for your name

Source

Steam News / 15 February 2026

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