Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Store
Units:
Well: Buffed Health from +5 -> +8
Wardens Flame: Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10%
The Pillar: Changed Health from 200 -> 400 / Health Buff from +50% -> +25%
The biggest issue with Pillar + Wardens flame is how easily it scales out of control, especially with superchargers. Giving this the same treatment as previous strong combos: better baseline stats but less scaling potential, making it useful to pick up without support and limiting its ceiling.
Bakery: Buffed from triggering adjacent town once -> twice
Dig Site: Nerfed Tier from 3 -> 4
Prismatic Mirror: Nerfed Health from 600 -> 550
Scarecrow: Nerfed Cooldown from 1.7s -> 2s
New art:
Cannon Keep
Bugs:
Auris was called Ambrose in the library
DPS was broken on the unit UI
Library sorting after selecting filters would change initial relative positions (Basically: Ballista would normally be displayed before Spellbound Rocket in the library. But after selected a filter like Weapons, the Rocket would now display before the Ballista)
Small and Tiny Bamboo were still Tier 2 instead of Tier 3 (like the main Bamboo)
Clicking on the combat logs after clicking "Continue" would get the menu stuck on screen
Transmute encounter would not spend 1 mana towards quests
Other:
Changed encounter appearance odds, mainly lowering Faction specific shops on tier 4 / 5
Different highlight color on the Leaderboard for your name
Source
Changelog.gg summarizes and formats this update. How we read updates.
