Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
As we're getting ready for steam next fest within a week, most of our time goes into getting the game as optimized as possible! We also finalized all the new units and enchantments for our early access launch that will follow shortly after (currently 170 total units!). Feel free to leave any feedback, thanks for playing our game and being part of this journey :)
Features:
Updated end-combat animations
UI for zapzap in the tutorial / tips has been upgraded
Right-click on shops will now open the library with those shop filters
You can now drag and move the inventory around
Easier matchmaking for players rated 300 or lower
Extra buttons next to inventory:
Open the library
Zoom in / out of your island
Island info (displays tiles and stats, same as to pressing spacebar)
Open the game menu (same as pressing escape)
Units:
Chamaeleontis: Damage Class bonus from 0% -> 10%
Replicator: Can no longer target Weapons
Dynamo: Health from 10 -> 40
Bugs:
Inconsistent leaderboard rank icon sizing
Added all start of combat and passive effects to the combat activation logs
When in the library -> builds tab, clicking on the little arrow next to the patch now correctly shows the patch options
The header tab for previous builds in the library is now sticky on top (doesn't scroll with your builds)
Source
Changelog.gg summarizes and formats this update. How we read updates.
