Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Bugs:
Weapons could be played in Pacifist mode using random generation
Playing a different mode after Pacifist could hide certain units from appearing
Transmuting units could give buffs with Necromancer Hut and Styx' Well
Rare crash when multi-selecting while unit is getting removed
Units could overlap when dragging quickly (this one is hard to replicate so let me know if you still see this happening!)
Crash when conceding during Hero select
Combat Log would not display correctly when 2 units have the same Name and same value (triggers, damage etc...)
Window settings were still a bit clunky
Other:
Pain Inverter now stops appearing in King of the Hill
Shelter now correctly displays "Adjacent Town units"
Tier 3 / 4 Ancient Encounters no longer appear during Pacifist runs (these didn't hold any units in that gamemode)
Improvements to the Ambience system
Source
Changelog.gg summarizes and formats this update. How we read updates.
