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Steam News27 October 20258mo ago

Patch 0.10.1

Bugs: Weapons could be played in Pacifist mode using random generation Playing a different mode after Pacifist could hide certain units from appearing Transmuting units could give buffs with Necromancer Hut and Styx' We

Full notes

Full SkyShard: City Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes2 removals
  • Performance
  • Gameplay
removedBugs:Rare crash when multi-selecting while unit is getting removed
changedBugs:Crash when conceding during Hero select
changedBugs:Combat Log would not display correctly when 2 units have the same Name and same value (triggers, damage etc...)
removedOther:Tier 3 / 4 Ancient Encounters no longer appear during Pacifist runs (these didn't hold any units in that gamemode)
changedOther:Improvements to the Ambience system

Bugs:

  • Weapons could be played in Pacifist mode using random generation

  • Playing a different mode after Pacifist could hide certain units from appearing

  • Transmuting units could give buffs with Necromancer Hut and Styx' Well

  • Rare crash when multi-selecting while unit is getting removed

  • Units could overlap when dragging quickly (this one is hard to replicate so let me know if you still see this happening!)

  • Crash when conceding during Hero select

  • Combat Log would not display correctly when 2 units have the same Name and same value (triggers, damage etc...)

  • Window settings were still a bit clunky

Other:

  • Pain Inverter now stops appearing in King of the Hill

  • Shelter now correctly displays "Adjacent Town units"

  • Tier 3 / 4 Ancient Encounters no longer appear during Pacifist runs (these didn't hold any units in that gamemode)

  • Improvements to the Ambience system

Source

Steam News / 27 October 2025

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