Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
Heroes:
Ambrose: full art!
Units:
Community Cauldron: art + animation
Piranha Plant: art
Bugs:
Stockmoore's Warehouse could give some new/unavailable items
Elder Dandelion and Toy Store could still spawn an overlapping unit
Refractor could sometimes not find the unit on the right
When looking for an opponent, it displayed the last opponents' name for a split second
Closing the window while in main menu instead of pressing exit could cause issues with your saved game (this was caused by the new autosave feature in the latest patch)
Mechanic would still highlight Solo units
Units could teleport and overlap by hovering over them quickly and clicking (especially at lower framerates)
You could take damage from an enemy unit that got destroyed in the final frame of the fight
Other:
Cleaned up the UI a bit
Main menu islands now show more depth
When a bug causes you to lose a game on round 1, you only lose -30 rating instead of the maximum
There have been a few bugs that put people in situations where a new game they start makes them lose all their rating. This is simply a failsafe in case that would occur again in the future to minimize the loss, without incentivizing people to concede games on round 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
