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Steam News13 November 20257mo ago

Patch 0.10.3

Note: Patches have slowed down a lot and will be less about big system reworks. We're in the final phase before early access, which puts our focus more on polish, smaller tweaks, art and content!

Full notes

Full SkyShard: City Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions19 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
addedFeatures:Unit sprites and shadows reworked! Most units with proper art now have improved shadows and more accurate lighting when flipped. Most units also don't flip anymore when unnecessary. This is purely visual, not a functional change. (This process isn't finished yet)
addedUnits:Rafflesia: new art!
changedUnits:Stone Wall: updated art
changedUnits:Electrocatalyst: now only triggers 3 random friendly Tinker units (instead of all friendly tinker units) + name changed to Big Red Button
changedUnits:Root of Life: name changed to The Big Tree
changedUnits:Magic Well: name changed to Infinity Pool
Obelisk: Cooldown3s4sObelisk: Cooldown increased, nerfMateria Contrarium: Damage Buff10%25%Materia Contrarium: Damage Buff increased, buffWeather Machine: Cooldown4s3.5sWeather Machine: Cooldown decreased, buffInfinity Pool: Health24080Infinity Pool: Health decreased, nerf

Note: Patches have slowed down a lot and will be less about big system reworks. We're in the final phase before early access, which puts our focus more on polish, smaller tweaks, art and content! (you'll see new units and enchantments appearing in the Library)

Features:

  • Unit sprites and shadows reworked! Most units with proper art now have improved shadows and more accurate lighting when flipped. Most units also don't flip anymore when unnecessary. This is purely visual, not a functional change. (This process isn't finished yet)

Units:

  • Rafflesianew art!
  • Stone Wallupdated art
  • Electrocatalystnow only triggers 3 random friendly Tinker units (instead of all friendly tinker units) + name changed to Big Red Button
  • Root of Lifename changed to The Big Tree
  • Magic Wellname changed to Infinity Pool
  • Oversized Crossbowname changed to Blighted Ballista
  • Synthetic Leechername changed to Scarlet Leech
  • Geronimo's Warehousename changed to Stockmoore's Warehouse
  • Magnus the Enchantedname changed to Magnus the Miniscule
  • Latching Sporename changed to Latchwood Spore
  • Obelisk: Cooldown from 3s to 4s

  • Toy ProductionType changed from Utility to Solo
  • Materia Contrarium: Damage Buff from 10% to 25%

  • Weather Machine: Cooldown from 4s to 3.5s

  • Bonfire: Triggers from 25 to 30

  • Casino: Speed Buff from 1.5% to 2%

  • Infinity Pool: Health from 240 to 80

  • Shrub: Health from 30 to 50 and Health Buff for each Weapon from 50 to 20

  • Tree: Health Buff from 10 to 5

  • Toy Turret: Health from 150 to 100

Heroes:

  • Auris Quest Nerfs:

    • Investments: from 15 / 40 Mana required, to 20 / 50 Mana

    • Mini Replicator: can't duplicate a Weapon

  • ZapZap Quest Buffs:

    • Overgrowth: now needs 6 Nature units instead of 10

    • Thriving Trees: now need 5 Trees instead of 6

Bugs:

  • Compound Knowledge was targeting wrong units

  • Board in the Tutorial had an overlapping unit

  • Options menu had wrong font sizes

  • Fatigue wizard gains speed when atomic clock is destroyed

  • Builds in the library now properly sort by patch (the 0.10 patch broke the sorting system)

Source

Steam News / 13 November 2025

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