Full notes
Full SkyShard: City Battler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Balance
- Fixes
Features:
When hovering over the unit UI, you can now pop open a window with synergy units and lore!
When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in.
New main menu buttons!
We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)
Units:
Crystal Core: now always gives a free Crystal when bought from a shop.
- Scarlet LeechFaction changed to Ancient
- Cannonname changed to Cannon Keep
- Sun Altarname changed to Red Sun Shrine
- Voodoo Totemname changed to Vile Totem
- Thanathos' Altarname changed to Altar of Decima
- Sequoianame changed to Towering Shadewood
- Rafflesianame changed to Giant Rafflesia
- Homing Missilesname changed to Firepot Trebuchet + temporary art change
- Proliferatorname changed to Elder Dandelion + new art!
- Glow Berriesnew art!
- The Portalnew art!
- Latchwood Sporenew art!
- Jumpstarternew art!
Heroes:
Auris: finished art!
Bugs:
Stacking small shields could lead to Health gaining (negative Damage was possible)
Toy Turrets could collide with Proliferator (now Elder Dandelion) summons
Lots of bigger bugs will be addressed in the next few patches
We've hit a point where most small bugs are patched out, and the few remaining ones are less common and pretty deeply rooted. I've spent a lot of time rewriting systems (like how the game saves/loads data etc) and will slowly start replacing the current code. But of course this process will take a bit more time, any mess-ups could have big ramifications. So don't worry if you don't see your bug being fixed in these notes, all your feedback is noted and actively being worked on!
Other:
Rewording a lot of unit info for more clarity and uniformity.
New logo!
Start of combat ordering is now more streamlined and consistent (and units like Supercharger now correctly highlights adjacent units with Start of Combat effects)
Source
Changelog.gg summarizes and formats this update. How we read updates.
