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Steam News25 November 20257mo ago

Patch 0.10.4

Features: When hovering over the unit UI, you can now pop open a window with synergy units and lore! When holding spacebar you can now view "Start of Combat" units.

Full notes

Full SkyShard: City Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Fixes
addedFeatures:When hovering over the unit UI, you can now pop open a window with synergy units and lore!
addedFeatures:When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in.
addedFeatures:New main menu buttons! We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)
changedUnits:Crystal Core: now always gives a free Crystal when bought from a shop.
changedUnits:Scarlet Leech: Faction changed to Ancient
changedUnits:Cannon: name changed to Cannon Keep

Features:

  • When hovering over the unit UI, you can now pop open a window with synergy units and lore!

  • When holding spacebar you can now view "Start of Combat" units. Hovering over the tag will show the order they will trigger in.

  • New main menu buttons!

    • We're going to add more custom buttons, animations and sound effects to the whole UI in the next few patches, this is a little teaser :)

Units:

  • Crystal Core: now always gives a free Crystal when bought from a shop.

  • Scarlet LeechFaction changed to Ancient
  • Cannonname changed to Cannon Keep
  • Sun Altarname changed to Red Sun Shrine
  • Voodoo Totemname changed to Vile Totem
  • Thanathos' Altarname changed to Altar of Decima
  • Sequoianame changed to Towering Shadewood
  • Rafflesianame changed to Giant Rafflesia
  • Homing Missilesname changed to Firepot Trebuchet + temporary art change
  • Proliferatorname changed to Elder Dandelion + new art!
  • Glow Berriesnew art!
  • The Portalnew art!
  • Latchwood Sporenew art!
  • Jumpstarternew art!

Heroes:

  • Auris: finished art!

Bugs:

  • Stacking small shields could lead to Health gaining (negative Damage was possible)

  • Toy Turrets could collide with Proliferator (now Elder Dandelion) summons

  • Lots of bigger bugs will be addressed in the next few patches

    • We've hit a point where most small bugs are patched out, and the few remaining ones are less common and pretty deeply rooted. I've spent a lot of time rewriting systems (like how the game saves/loads data etc) and will slowly start replacing the current code. But of course this process will take a bit more time, any mess-ups could have big ramifications. So don't worry if you don't see your bug being fixed in these notes, all your feedback is noted and actively being worked on!

Other:

  • Rewording a lot of unit info for more clarity and uniformity.

  • New logo!

  • Start of combat ordering is now more streamlined and consistent (and units like Supercharger now correctly highlights adjacent units with Start of Combat effects)

Source

Steam News / 25 November 2025

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