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Latest Rootin' Tootin' Lootin' & Shootin' updates
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- Rootin' Tootin' Lootin' & Shootin'
1.6
Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks
Announcement3 changesFixPerformance - Rootin' Tootin' Lootin' & Shootin'
1.0 Launch
Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it wi…
Patch notes2 changesGameplay - Rootin' Tootin' Lootin' & Shootin'
v1.0
Pits now kill all enemies instantly, instead of dealing 10 damage Bosses can no longer fall in pits Adjusted difficulty levels 3 and 6 Made some enemies in the jungle a bit weaker Less lava appears in the jungle now Red…
Announcement3 changesBalanceGameplay - Rootin' Tootin' Lootin' & Shootin'
Last minute changes (Early Access 57.4)
Rootin' Tootin' Lootin' & Shootin' will release tomorrow! Reduced chance for duplicate items and upgrades to appear in the shop Secret rooms now contain a present instead of a weapon Certain levels can no longer be seen…
Store6 changesGameplayBalance - Rootin' Tootin' Lootin' & Shootin'
More Music (Early Access 57.3)
Added a new music track for The Mines Added music for The City of Gold You now have a little bit more time before the victory screen comes up The Jewel is now held above Flint's head when picked up Made some of Risky Ri…
Announcement5 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Various Fixes (Early Access 57.2)
Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked Adjusted rarities of many upgrades Fixed bullets behaving incorrectly while time is stopped Replays menu no longer crash…
Announcement8 changes1 numericFix - Rootin' Tootin' Lootin' & Shootin'
The City of Gold (Early Access 57.1)
Only 5 days left until launch! Added the final area - The City of Gold Includes 4 new enemies and the final boss - Risky Riches You now take half as much damage Added Upgrades Dichromatic Butterfly Grazing past a bullet…
Store16 changesGameplayBalance - Rootin' Tootin' Lootin' & Shootin'
Glowing Upgrades (Early Access 56.0)
Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by e…
Store13 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Loads of Buffs (Early Access 55.1)
Reworked combo system Combo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected…
Announcement13 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Save & Load (Early Access 54.0)
Added upgrade - Bullet Repellent Enemy bullets are pushed away from you Added champion enemy type - White Pushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it…
Announcement6 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Champion Improvements (Early Access 53.0)
Fireworks is no longer affected by upgrades that give extra bullets Flames now work correctly with 1 Ton Weight Fixed some shockwaves being the wrong size Fireworks fireballs can no longer create additional fireballs wh…
Store7 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Faded Walls (Early Access 52.1)
Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your bat…
Store19 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Release Date Announcement!
I'm excited to announce the 1.0 release date for Rootin' Tootin' Lootin' & Shootin'! Please watch the trailer below. That's right - the game will be launching on the 28th of August 2025 - that's less than 6 weeks away!…
Announcement - Rootin' Tootin' Lootin' & Shootin'
Enemy Tweaks (Early Access 51.1)
Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items Chainsaw You can move by using the item without hitting anything Magic Missile Now bounces and spread increased Dynami…
Store24 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Tutorial (Early Access 50.0)
Added a tutorial level Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7 Improved variety of room layouts Removed bones - keys now give you an upgrade slot Keys now drop where they originally spawned, rather th…
Store20 changesFixGameplay - Rootin' Tootin' Lootin' & Shootin'
Infinite Ammo Mode (Early Access 49.0)
Added Infinite Ammo gamemode Added Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you…
Store21 changesFixGameplay


