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Steam News2 August 202511mo ago

Save & Load (Early Access 54.0)

Added upgrade - Bullet Repellent Enemy bullets are pushed away from you Added champion enemy type - White Pushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedAdded upgrade - Bullet Repellent Enemy bullets are pushed away from you
addedAdded champion enemy type - White Pushes your bullets away
addedYour current run is now saved each time you reach a new floor
changedImproved fastest replay speed - it now goes as fast as possible without causing lag
fixedFixed replay player controls
removedKey UI element no longer overlaps the inventory

Rootin' Tootin' Lootin' & Shootin' changes

addedAdded upgrade - Bullet Repellent Enemy bullets are pushed away from you
addedAdded champion enemy type - White Pushes your bullets away
addedYour current run is now saved each time you reach a new floor
changedImproved fastest replay speed - it now goes as fast as possible without causing lag
fixedFixed replay player controls
  • Added upgrade - Bullet Repellent

    Enemy bullets are pushed away from you

  • Added champion enemy type - White

    Pushes your bullets away

  • Your current run is now saved each time you reach a new floor

  • When continuing a run, it is now loaded from its save file, then the rest of the replay is played back

  • Selecting Continue in the Game Select menu now shows information about the in-progress run

  • Improved fastest replay speed - it now goes as fast as possible without causing lag

  • Fixed replay player controls

  • Key UI element no longer overlaps the inventory

Source

Steam News / 2 August 2025

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