Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Rootin' Tootin' Lootin' & Shootin' changes
Added upgrade - Bullet Repellent
Enemy bullets are pushed away from you
Added champion enemy type - White
Pushes your bullets away
Your current run is now saved each time you reach a new floor
When continuing a run, it is now loaded from its save file, then the rest of the replay is played back
Selecting Continue in the Game Select menu now shows information about the in-progress run
Improved fastest replay speed - it now goes as fast as possible without causing lag
Fixed replay player controls
Key UI element no longer overlaps the inventory
Source
Changelog.gg summarizes and formats this update. How we read updates.
