Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Rootin' Tootin' Lootin' & Shootin' changes
Reworked combo system
Combo now goes up by x0.5 for each enemy killed and takes longer to deplete
Combo meter now shows the length of your combo
Money counter is now faster and displays how much money you just collected or spent
Added Upgrades
Espresso
Time is stopped while you are invincible
Toast
Items which cost 0 charge block damage for 2 extra turns
Shots Plus
You shoot 50% more bullets in a spread
Demon Orb
Whenever you would normally be invincible, you instead deal 3× damage
Diamond Tip
The tip of your melee weapons deals 2× damage
Mini Moon
A moon orbits you. It blocks any attack that hits it and comes back after 4 turns
Bayonet
When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage
Changed Upgrades
Double Barrels
Your bullets deal 25% less damage -> You gain charge 3/4× as fast
Shooting Star
1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage
Stopwatch
Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fast
Bloody Disc
Your bullets deal 75% more damage - Your bullets deal 1.5× damage
Pea Pod
Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn
Shotgun Shell
You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo
First Aid Kit
Bandages take 4 charge to use -> 1 charge
Haunted Sheet
Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet
Cactus Thorns
Now works with other upgrades
Bullet Thrusters
Your bullets deal 50% more damage -> 75% more damage
Shield of Legend
All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away
Cheese Wedge
Coins extend your combo by 2 turns -> 4 turns
Dodge Cape
You have a 15% chance to dodge attacks -> 20% chance
Scissors
Your melee have 50% less range -> 25% less range
Fire Pepper
Renamed from Firestep, now stacks and lasts 8 turns instead of 4
Battery Acid
You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0
Rogue's Dagger
Now stacks and has an animation
Dartboard
You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%
Lucky Star
Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready
Changed Weapons
Shell
Now works with upgrades and doesn't make you bounce off whatever you hit
Shield
Block all damage for 2 turns -> Block all damage for 3 turns
Spurs
You can move 3 tiles without advancing time -> Stop time for 5 turns
Baseball Bat
Now works with upgrades
Lasso
Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked
Flail
Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets
Blowgun
Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk
Removed Upgrade
Multiball
Updated Sprites
Ectoplasm
Fire Pepper
Upgrade inventory now displays counters for upgrades that use them
Coyote now uses a Bowie Knife instead of a Revolver
Melee weapons are now visibly longer or shorter depending on their range
Combo timer now stops when you exit the level
Combo timer now stops when time is stopped
Replays menu is now split into pages, and no longer crashes from trying to create a massive image
Fixed bullet repellent - now only repels enemy bullets that are in your line of sight
Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties
Fixed sentries not working with upgrades
Fixed Foam Dart
Fixed crash when using Bloody Disc
Fixed sideways cacti
Source
Changelog.gg summarizes and formats this update. How we read updates.
