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Steam News9 August 202511mo ago

Loads of Buffs (Early Access 55.1)

Reworked combo system Combo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

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What changed

6 fixes3 additions3 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedReworked combo system Combo now goes up by x0.5 for each enemy killed and takes longer to deplete
addedAdded Upgrades Espresso Time is stopped while you are invincible Toast Items which cost 0 charge block damage for 2 extra turns Shots Plus You shoot 50% more bullets in a spread Demon Orb Whenever you would normally be invincible, you instead deal 3× damage Diamond Tip The tip of your melee weapons deals 2× damage Mini Moon A moon orbits you. It blocks any attack that hits it and comes back after 4 turns Bayonet When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage
addedChanged Upgrades Double Barrels Your bullets deal 25% less damage -> You gain charge 3/4× as fast Shooting Star 1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage Stopwatch Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fast Bloody Disc Your bullets deal 75% more damage - Your bullets deal 1.5× damage Pea Pod Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn Shotgun Shell You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo First Aid Kit Bandages take 4 charge to use -> 1 charge Haunted Sheet Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet Cactus Thorns Now works with other upgrades Bullet Thrusters Your bullets deal 50% more damage -> 75% more damage Shield of Legend All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away Cheese Wedge Coins extend your combo by 2 turns -> 4 turns Dodge Cape You have a 15% chance to dodge attacks -> 20% chance Scissors Your melee have 50% less range -> 25% less range Fire Pepper Renamed from Firestep, now stacks and lasts 8 turns instead of 4 Battery Acid You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0 Rogue's Dagger Now stacks and has an animation Dartboard You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250% Lucky Star Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready
addedChanged Weapons Shell Now works with upgrades and doesn't make you bounce off whatever you hit Shield Block all damage for 2 turns -> Block all damage for 3 turns Spurs You can move 3 tiles without advancing time -> Stop time for 5 turns Baseball Bat Now works with upgrades Lasso Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked Flail Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets Blowgun Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk
removedRemoved Upgrade Multiball
changedUpdated Sprites Ectoplasm Fire Pepper

Rootin' Tootin' Lootin' & Shootin' changes

changedReworked combo system Combo now goes up by x0.5 for each enemy killed and takes longer to deplete
addedAdded Upgrades Espresso Time is stopped while you are invincible Toast Items which cost 0 charge block damage for 2 extra turns Shots Plus You shoot 50% more bullets in a spread Demon Orb Whenever you would normally be invincible, you instead deal 3× damage Diamond Tip The tip of your melee weapons deals 2× damage Mini Moon A moon orbits you. It blocks any attack that hits it and comes back after 4 turns Bayonet When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage
addedChanged Upgrades Double Barrels Your bullets deal 25% less damage -> You gain charge 3/4× as fast Shooting Star 1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage Stopwatch Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fast Bloody Disc Your bullets deal 75% more damage - Your bullets deal 1.5× damage Pea Pod Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn Shotgun Shell You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo First Aid Kit Bandages take 4 charge to use -> 1 charge Haunted Sheet Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet Cactus Thorns Now works with other upgrades Bullet Thrusters Your bullets deal 50% more damage -> 75% more damage Shield of Legend All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away Cheese Wedge Coins extend your combo by 2 turns -> 4 turns Dodge Cape You have a 15% chance to dodge attacks -> 20% chance Scissors Your melee have 50% less range -> 25% less range Fire Pepper Renamed from Firestep, now stacks and lasts 8 turns instead of 4 Battery Acid You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0 Rogue's Dagger Now stacks and has an animation Dartboard You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250% Lucky Star Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready
addedChanged Weapons Shell Now works with upgrades and doesn't make you bounce off whatever you hit Shield Block all damage for 2 turns -> Block all damage for 3 turns Spurs You can move 3 tiles without advancing time -> Stop time for 5 turns Baseball Bat Now works with upgrades Lasso Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked Flail Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets Blowgun Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk
removedRemoved Upgrade Multiball
  • Reworked combo system

    Combo now goes up by x0.5 for each enemy killed and takes longer to deplete

  • Combo meter now shows the length of your combo

  • Money counter is now faster and displays how much money you just collected or spent

  • Added Upgrades

    • Espresso

      Time is stopped while you are invincible

    • Toast

      Items which cost 0 charge block damage for 2 extra turns

    • Shots Plus

      You shoot 50% more bullets in a spread

    • Demon Orb

      Whenever you would normally be invincible, you instead deal 3× damage

    • Diamond Tip

      The tip of your melee weapons deals 2× damage

    • Mini Moon

      A moon orbits you. It blocks any attack that hits it and comes back after 4 turns

    • Bayonet

      When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage

  • Changed Upgrades

    • Double Barrels

      Your bullets deal 25% less damage -> You gain charge 3/4× as fast

    • Shooting Star

      1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage

    • Stopwatch

      Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fast

    • Bloody Disc

      Your bullets deal 75% more damage - Your bullets deal 1.5× damage

    • Pea Pod

      Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn

    • Shotgun Shell

      You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo

    • First Aid Kit

      Bandages take 4 charge to use -> 1 charge

    • Haunted Sheet

      Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet

    • Cactus Thorns

      Now works with other upgrades

    • Bullet Thrusters

      Your bullets deal 50% more damage -> 75% more damage

    • Shield of Legend

      All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away

    • Cheese Wedge

      Coins extend your combo by 2 turns -> 4 turns

    • Dodge Cape

      You have a 15% chance to dodge attacks -> 20% chance

    • Scissors

      Your melee have 50% less range -> 25% less range

    • Fire Pepper

      Renamed from Firestep, now stacks and lasts 8 turns instead of 4

    • Battery Acid

      You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0

    • Rogue's Dagger

      Now stacks and has an animation

    • Dartboard

      You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%

    • Lucky Star

      Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready

  • Changed Weapons

    • Shell

      Now works with upgrades and doesn't make you bounce off whatever you hit

    • Shield

      Block all damage for 2 turns -> Block all damage for 3 turns

    • Spurs

      You can move 3 tiles without advancing time -> Stop time for 5 turns

    • Baseball Bat

      Now works with upgrades

    • Lasso

      Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked

    • Flail

      Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets

    • Blowgun

      Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk

  • Removed Upgrade

    Multiball

  • Updated Sprites

    • Ectoplasm

    • Fire Pepper

  • Upgrade inventory now displays counters for upgrades that use them

  • Coyote now uses a Bowie Knife instead of a Revolver

  • Melee weapons are now visibly longer or shorter depending on their range

  • Combo timer now stops when you exit the level

  • Combo timer now stops when time is stopped

  • Replays menu is now split into pages, and no longer crashes from trying to create a massive image

  • Fixed bullet repellent - now only repels enemy bullets that are in your line of sight

  • Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties

  • Fixed sentries not working with upgrades

  • Fixed Foam Dart

  • Fixed crash when using Bloody Disc

  • Fixed sideways cacti

Source

Steam News / 9 August 2025

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