Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Rootin' Tootin' Lootin' & Shootin' changes
Added glow effect to almost all upgrades - this comes in 2 forms
A pulsating glow when an upgrade is ready or you have met its condition
A flash when the upgrade is triggered
Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2
Added upgrades
Wrench
Every 4th enemy killed drops an ammo refill, which disappears after 3 turns
Cardboard Box
At the start of each floor, each of your empty inventory slots are filled with a random item
Changed upgrades
Steel-Toe Boots
Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster
Changed items
Lasso
Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy
Changed enemies
Shopkeeper
Has a bit more health, gets stronger the more he is attacked, and waves at you
In Infinite Ammo mode, purchasable items' levels are now determined by what floor you are on, instead of the levels of items in your inventory
Adjusted tutorial for clarity
Matchstick fireball is now affected by upgrades
Stopped Fire Frog from burning itself
Selected buttons now have a glowing outline
Difficulty selection arrows are now only shown when they actually do something
When bullets curve or home, the bullet trail particle now faces the right way
Adjusted some menus to be easier to use with a controller
Fixed not being able to use the analogue stick to navigate menus
Proprietary sound effects have been replaced with free ones
Fixed Block Breaker not working with bullets
Source
Changelog.gg summarizes and formats this update. How we read updates.
