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Steam News16 August 202510mo ago

Glowing Upgrades (Early Access 56.0)

Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by e

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
addedAdded glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered
changedIncreased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2
addedAdded upgrades Wrench Every 4th enemy killed drops an ammo refill, which disappears after 3 turns Cardboard Box At the start of each floor, each of your empty inventory slots are filled with a random item
changedChanged upgrades Steel-Toe Boots Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster
addedChanged items Lasso Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy
changedChanged enemies Shopkeeper Has a bit more health, gets stronger the more he is attacked, and waves at you

Rootin' Tootin' Lootin' & Shootin' changes

addedAdded glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered
changedIncreased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2
addedAdded upgrades Wrench Every 4th enemy killed drops an ammo refill, which disappears after 3 turns Cardboard Box At the start of each floor, each of your empty inventory slots are filled with a random item
changedChanged upgrades Steel-Toe Boots Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster
addedChanged items Lasso Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy
  • Added glow effect to almost all upgrades - this comes in 2 forms

    • A pulsating glow when an upgrade is ready or you have met its condition

    • A flash when the upgrade is triggered

  • Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2

  • Added upgrades

    • Wrench

      Every 4th enemy killed drops an ammo refill, which disappears after 3 turns

    • Cardboard Box

      At the start of each floor, each of your empty inventory slots are filled with a random item

  • Changed upgrades

    • Steel-Toe Boots

      Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster

  • Changed items

    • Lasso

      Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy

  • Changed enemies

    • Shopkeeper

      Has a bit more health, gets stronger the more he is attacked, and waves at you

  • In Infinite Ammo mode, purchasable items' levels are now determined by what floor you are on, instead of the levels of items in your inventory

  • Adjusted tutorial for clarity

  • Matchstick fireball is now affected by upgrades

  • Stopped Fire Frog from burning itself

  • Selected buttons now have a glowing outline

  • Difficulty selection arrows are now only shown when they actually do something

  • When bullets curve or home, the bullet trail particle now faces the right way

  • Adjusted some menus to be easier to use with a controller

  • Fixed not being able to use the analogue stick to navigate menus

  • Proprietary sound effects have been replaced with free ones

  • Fixed Block Breaker not working with bullets

Source

Steam News / 16 August 2025

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