Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Rootin' Tootin' Lootin' & Shootin' changes
Only 5 days left until launch!
Added the final area - The City of Gold
Includes 4 new enemies and the final boss - Risky Riches
You now take half as much damage
Added Upgrades
Dichromatic Butterfly
Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buff
Paper Cannon
You deal 2× damage, but also take 2× damage
Changed Upgrades
Toast
Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 charge
Speed Plus
Every 6 moves, get a free action -> You move 25% faster
Removed Upgrades
Cue Stick
Added text to the combo meter showing your current multiplier
Added sound effects and visual effect when time is stopped
Kicked enemies are no longer immune to other forms of damage for a turn
Added a bug report button on the main menu
Hovering over a control in the controls menu now turns the cursor into a red X
Adjusted tutorial to start player with 1 less upgrade slot
Added collision optimisation when player doesn't have Antibullets
Adjusted inventory ammo text positioning
Added missing × symbol to a font
Creating a new custom level works now
You can now delete custom levels
Reworded some item and upgrade descriptions for clarity
Price tags on presents now update correctly to match your discount
Blueprints and glowing upgrades now display correctly in Gambler mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
