Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Balance
Rootin' Tootin' Lootin' & Shootin' changes
Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked
Adjusted rarities of many upgrades
Fixed bullets behaving incorrectly while time is stopped
Replays menu no longer crashes when trying to render an upgrade that doesn't exist
Fixed files button not working when the relevant folder is missing
Fixed crash when entering The City of Gold
Reduced your health from 4 to 3 hearts
Increased Bandage price from $200 to $250
When buying a present, it is now opened even if you don't have room in your upgrade inventory
Enemies now shake regardless of the screen shake setting
The minimap provided by the Map upgrade now displays correctly regardless of graphics settings
The minimap now also shows the location of enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
