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Steam News19 July 202511mo ago

Faded Walls (Early Access 52.1)

Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your bat

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

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What changed

4 fixes9 additions3 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedAdded fog effect to walls, which can be adjusted in the settings
changedBouncing bullets now gain 50% damage each bounce, instead of 1 damage
removedRemoved Upgrade - Split Shot
addedAdded Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire and explosions can't hurt you Popcorn Your bullets split in 2 after hitting an enemy Whiteboard Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move
addedChanged Upgrades Magnet Combined with Cheese Wedge Loyalty Card Items and Upgrades cost 80% as much -> 75% as much Micro Mushroom Removed 15% damage penalty Lightning in a Bottle deal 25% less damage -> gain charge 25% slower Charge Plus You gain charge 25% faster -> 33% faster Energy Drink You gain charge 50% faster -> 66% faster Mech Fist Knockback affects all your attacks instead of just melee Gold Sword You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added
addedChanged Enemies Raptor It can now walk around when it doesn't have line of sight, and shoots bullets out to the sides, instead of at you Mushroom Now only starts shooting when it can see you Spitter Plant Reduced firing timer by 1 turn Fire Frog Reduced fireball size Giant T-Rex All moves are a bit faster and it can walk around more often

Rootin' Tootin' Lootin' & Shootin' changes

addedAdded fog effect to walls, which can be adjusted in the settings
changedBouncing bullets now gain 50% damage each bounce, instead of 1 damage
removedRemoved Upgrade - Split Shot
addedAdded Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire and explosions can't hurt you Popcorn Your bullets split in 2 after hitting an enemy Whiteboard Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move
addedChanged Upgrades Magnet Combined with Cheese Wedge Loyalty Card Items and Upgrades cost 80% as much -> 75% as much Micro Mushroom Removed 15% damage penalty Lightning in a Bottle deal 25% less damage -> gain charge 25% slower Charge Plus You gain charge 25% faster -> 33% faster Energy Drink You gain charge 50% faster -> 66% faster Mech Fist Knockback affects all your attacks instead of just melee Gold Sword You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added
  • Added fog effect to walls, which can be adjusted in the settings

  • Bouncing bullets now gain 50% damage each bounce, instead of 1 damage

  • Removed Upgrade - Split Shot

  • Added Upgrades

    • Rechargeable Battery

      When full, your battery can store 2 more charges for later

    • Safety Goggles

      Fire and explosions can't hurt you

    • Popcorn

      Your bullets split in 2 after hitting an enemy

    • Whiteboard

      Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move

  • Changed Upgrades

    • Magnet

      Combined with Cheese Wedge

    • Loyalty Card

      Items and Upgrades cost 80% as much -> 75% as much

    • Micro Mushroom

      Removed 15% damage penalty

    • Lightning in a Bottle

      deal 25% less damage -> gain charge 25% slower

    • Charge Plus

      You gain charge 25% faster -> 33% faster

    • Energy Drink

      You gain charge 50% faster -> 66% faster

    • Mech Fist

      Knockback affects all your attacks instead of just melee

    • Gold Sword

      You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added

  • Changed Enemies

    • Raptor

      It can now walk around when it doesn't have line of sight, and shoots bullets out to the sides, instead of at you

    • Mushroom

      Now only starts shooting when it can see you

    • Spitter Plant

      Reduced firing timer by 1 turn

    • Fire Frog

      Reduced fireball size

    • Giant T-Rex

      All moves are a bit faster and it can walk around more often

  • Added animation to Chainsaw

  • Added sound effects to Chainsaw

  • Redesigned Replays Menu - Now lists level, money and upgrades

  • Enemy flames now render beneath other graphics

  • Added screen transition when you beat the game

  • Added visual effects for dying

  • Attacks which deal less than 1 damage now deal 1 damage every time

  • Bullets now have a range limit of 1000 tiles, improving performance

  • Charge upgrades now effect the rate at which the battery starts charging after using an item

  • Fixed Duck firing more shots than intended

  • Removed dynamic lights from fire attacks to improve performance

  • Fixed a crash when dying

  • Fixed a crash when using shockwave and lightning in combination

  • Fixed crash when using Bobby Pin

Source

Steam News / 19 July 2025

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