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Steam News12 July 202511mo ago

Enemy Tweaks (Early Access 51.1)

Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items Chainsaw You can move by using the item without hitting anything Magic Missile Now bounces and spread increased Dynami

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions9 changes5 removals
  • Gameplay
  • Store
  • Balance
  • Performance
  • Fixes
  • Compatibility
addedAdded animations for Flint kicking and picking up items and upgrades
changedImproved tutorial
removedChanged items Chainsaw You can move by using the item without hitting anything Magic Missile Now bounces and spread increased Dynamite and Dynamite Bundle No longer explodes when hit, and instead passes through bullets
changedChanged upgrades Fireworks Now makes 1 more pool of fire after hitting an enemy 1 Ton Weight Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets
removedChanged enemies Explodo Is more active and shoots eggs towards you Eggsplodos No longer block movement and don't consider line of sight when exploding Swamp Hag Attacks are a bit slower and more spread out Swamp Hag 40 health -> 50 health T-Rex boss 60 health -> 80 health Shopkeeper Health increases more slowly Shopkeeper Can take 2 more hits before becoming angry T-Rex Now jumps and creates a small shockwave Thunderbug Takes 1 more turn between shots and has a laser sight before shooting Mushroom Now shoots 6 shots instead of 8 Donkey Now waits for 1 turn when changing directions
removedAmmo is no longer depleted on Infinite Ammo mode

Rootin' Tootin' Lootin' & Shootin' changes

addedAdded animations for Flint kicking and picking up items and upgrades
changedImproved tutorial
removedChanged items Chainsaw You can move by using the item without hitting anything Magic Missile Now bounces and spread increased Dynamite and Dynamite Bundle No longer explodes when hit, and instead passes through bullets
changedChanged upgrades Fireworks Now makes 1 more pool of fire after hitting an enemy 1 Ton Weight Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets
removedChanged enemies Explodo Is more active and shoots eggs towards you Eggsplodos No longer block movement and don't consider line of sight when exploding Swamp Hag Attacks are a bit slower and more spread out Swamp Hag 40 health -> 50 health T-Rex boss 60 health -> 80 health Shopkeeper Health increases more slowly Shopkeeper Can take 2 more hits before becoming angry T-Rex Now jumps and creates a small shockwave Thunderbug Takes 1 more turn between shots and has a laser sight before shooting Mushroom Now shoots 6 shots instead of 8 Donkey Now waits for 1 turn when changing directions
  • Added animations for Flint kicking and picking up items and upgrades

  • Improved tutorial

  • Changed items

    • Chainsaw

      You can move by using the item without hitting anything

    • Magic Missile

      Now bounces and spread increased

    • Dynamite and Dynamite Bundle

      No longer explodes when hit, and instead passes through bullets

  • Changed upgrades

    • Fireworks

      Now makes 1 more pool of fire after hitting an enemy

    • 1 Ton Weight

      Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets

  • Changed enemies

    • Explodo

      Is more active and shoots eggs towards you

    • Eggsplodos

      No longer block movement and don't consider line of sight when exploding

    • Swamp Hag

      Attacks are a bit slower and more spread out

    • Swamp Hag

      40 health -> 50 health

    • T-Rex boss

      60 health -> 80 health

    • Shopkeeper

      Health increases more slowly

    • Shopkeeper

      Can take 2 more hits before becoming angry

    • T-Rex

      Now jumps and creates a small shockwave

    • Thunderbug

      Takes 1 more turn between shots and has a laser sight before shooting

    • Mushroom

      Now shoots 6 shots instead of 8

    • Donkey

      Now waits for 1 turn when changing directions

  • Ammo is no longer depleted on Infinite Ammo mode

  • 0 Charge items now deplete your charge on Infinite Ammo mode

  • Tweaked difficulty levels

  • Upgrades cost a bit more and item levels cost a bit less

  • Combo now goes down slower on Realtime mode

  • Slightly reduced room sizes

  • Removed random doorways

  • Doorways between rooms are now wider (up to 3 tiles)

  • More interesting room layouts are more likely to appear now

  • Added opening credits for your first run

  • Cooldown remainder resets to 0 each floor

  • Adjusted title screen layout

  • Improved shockwave performance

  • Optimised collision detection

  • Removed unused enemies and items

  • Fixed Fireworks interaction with multiple bullets in a line

  • Fixed changing settings for the first time

  • Improved shader compatibility

  • Fixed Infinite Ammo mode displaying the wrong descriptions for item levels

  • Fixed Porcupine animation

  • Fixed discs sometimes not hurting Flint

  • Fixed enemies staying invincible for too long after being hit by a shockwave

  • Fixed cut-off graphics on the title screen

Source

Steam News / 12 July 2025

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