Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Performance
- Fixes
- Compatibility
Rootin' Tootin' Lootin' & Shootin' changes
Added animations for Flint kicking and picking up items and upgrades
Improved tutorial
Changed items
Chainsaw
You can move by using the item without hitting anything
Magic Missile
Now bounces and spread increased
Dynamite and Dynamite Bundle
No longer explodes when hit, and instead passes through bullets
Changed upgrades
Fireworks
Now makes 1 more pool of fire after hitting an enemy
1 Ton Weight
Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets
Changed enemies
Explodo
Is more active and shoots eggs towards you
Eggsplodos
No longer block movement and don't consider line of sight when exploding
Swamp Hag
Attacks are a bit slower and more spread out
Swamp Hag
40 health -> 50 health
T-Rex boss
60 health -> 80 health
Shopkeeper
Health increases more slowly
Shopkeeper
Can take 2 more hits before becoming angry
T-Rex
Now jumps and creates a small shockwave
Thunderbug
Takes 1 more turn between shots and has a laser sight before shooting
Mushroom
Now shoots 6 shots instead of 8
Donkey
Now waits for 1 turn when changing directions
Ammo is no longer depleted on Infinite Ammo mode
0 Charge items now deplete your charge on Infinite Ammo mode
Tweaked difficulty levels
Upgrades cost a bit more and item levels cost a bit less
Combo now goes down slower on Realtime mode
Slightly reduced room sizes
Removed random doorways
Doorways between rooms are now wider (up to 3 tiles)
More interesting room layouts are more likely to appear now
Added opening credits for your first run
Cooldown remainder resets to 0 each floor
Adjusted title screen layout
Improved shockwave performance
Optimised collision detection
Removed unused enemies and items
Fixed Fireworks interaction with multiple bullets in a line
Fixed changing settings for the first time
Improved shader compatibility
Fixed Infinite Ammo mode displaying the wrong descriptions for item levels
Fixed Porcupine animation
Fixed discs sometimes not hurting Flint
Fixed enemies staying invincible for too long after being hit by a shockwave
Fixed cut-off graphics on the title screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
