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Steam News28 June 20251y ago

Infinite Ammo Mode (Early Access 49.0)

Added Infinite Ammo gamemode Added Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions6 changes3 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Performance
  • UI and audio
addedAdded Infinite Ammo gamemode
addedAdded Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you, dealing double damage on the way back Lemon Waiting increases your damage by 100% up to 3 times. Moving will remove the buff Catapult Your bullets deal 100% more damage, but only travel 4 tiles Multiball You shoot 50% more bullets in a line Prism Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage Foam Dart You can pick up your bullets after shooting, but they move 15% slower
addedAdded Item - Pocket Pistol Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
addedChanged Upgrades Cracked Skull now only gives invincibility when an enemy is killed Eightfold Steel Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage Fireworks Only creates one pool of fire for each bullet, rather than the number of bullets that were shot Mech Fist 15% more melee damage -> 20% more melee damage First Aid Kit You now have 1 more inventory slot Random Spread Increased spread Micro Mushroom You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large Hotsauce Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns Blueprint Now clearly shows what upgrade is being copied Backup Buddy Renamed to Casing Shot and shoots a bullet casing Shot Speed Plus 25% faster bullets -> 30% faster bullets Small Bullets 50% faster bullets -> 60% faster bullets
changedChanged Items Ice Blast Moves 2 tiles each turn -> 4 tiles each turn Magic Missile Increased spread Whip 2 charge -> 1 charge, 10 uses -> 15 uses Bowie Knife 6 uses -> 8 uses Longsword Hits in a much larger area Sledgehammer Direct hit can destroy blocks Bubble Wand 5 uses -> 3 uses Shotgun Reduced spread Sawn-Off Shotgun Reduced spread
addedAdded a fourth item upgrade to each shop

Rootin' Tootin' Lootin' & Shootin' changes

addedAdded Infinite Ammo gamemode
addedAdded Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you, dealing double damage on the way back Lemon Waiting increases your damage by 100% up to 3 times. Moving will remove the buff Catapult Your bullets deal 100% more damage, but only travel 4 tiles Multiball You shoot 50% more bullets in a line Prism Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage Foam Dart You can pick up your bullets after shooting, but they move 15% slower
addedAdded Item - Pocket Pistol Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
addedChanged Upgrades Cracked Skull now only gives invincibility when an enemy is killed Eightfold Steel Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage Fireworks Only creates one pool of fire for each bullet, rather than the number of bullets that were shot Mech Fist 15% more melee damage -> 20% more melee damage First Aid Kit You now have 1 more inventory slot Random Spread Increased spread Micro Mushroom You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large Hotsauce Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns Blueprint Now clearly shows what upgrade is being copied Backup Buddy Renamed to Casing Shot and shoots a bullet casing Shot Speed Plus 25% faster bullets -> 30% faster bullets Small Bullets 50% faster bullets -> 60% faster bullets
changedChanged Items Ice Blast Moves 2 tiles each turn -> 4 tiles each turn Magic Missile Increased spread Whip 2 charge -> 1 charge, 10 uses -> 15 uses Bowie Knife 6 uses -> 8 uses Longsword Hits in a much larger area Sledgehammer Direct hit can destroy blocks Bubble Wand 5 uses -> 3 uses Shotgun Reduced spread Sawn-Off Shotgun Reduced spread
  • Added Infinite Ammo gamemode

  • Added Upgrades

    • Energy Drink

      You gain charge 50% faster, but deal 15% less damage

    • French Fries

      Your bullets move 75% faster, but have slight random spread

    • Mirror

      Your bullets come back to you, dealing double damage on the way back

    • Lemon

      Waiting increases your damage by 100% up to 3 times. Moving will remove the buff

    • Catapult

      Your bullets deal 100% more damage, but only travel 4 tiles

    • Multiball

      You shoot 50% more bullets in a line

    • Prism

      Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage

    • Foam Dart

      You can pick up your bullets after shooting, but they move 15% slower

  • Added Item - Pocket Pistol

    Shoot a bullet. It deals 1 damage and moves 4 tiles each turn

  • Changed Upgrades

    • Cracked Skull

      now only gives invincibility when an enemy is killed

    • Eightfold Steel

      Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage

    • Fireworks

      Only creates one pool of fire for each bullet, rather than the number of bullets that were shot

    • Mech Fist

      15% more melee damage -> 20% more melee damage

    • First Aid Kit

      You now have 1 more inventory slot

    • Random Spread

      Increased spread

    • Micro Mushroom

      You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large

    • Hotsauce

      Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns

    • Blueprint

      Now clearly shows what upgrade is being copied

    • Backup Buddy

      Renamed to Casing Shot and shoots a bullet casing

    • Shot Speed Plus

      25% faster bullets -> 30% faster bullets

    • Small Bullets

      50% faster bullets -> 60% faster bullets

  • Changed Items

    • Ice Blast

      Moves 2 tiles each turn -> 4 tiles each turn

    • Magic Missile

      Increased spread

    • Whip

      2 charge -> 1 charge, 10 uses -> 15 uses

    • Bowie Knife

      6 uses -> 8 uses

    • Longsword

      Hits in a much larger area

    • Sledgehammer

      Direct hit can destroy blocks

    • Bubble Wand

      5 uses -> 3 uses

    • Shotgun

      Reduced spread

    • Sawn-Off Shotgun

      Reduced spread

  • Added a fourth item upgrade to each shop

  • Improved held position of all items

  • Necromancer is smarter and now shoots

  • Swamp Hag no longer spawns a voodoo doll at half health

  • Swamp Hag's homing shot now only travels 10 tiles

  • Levels are more linear and have fewer side rooms

  • All melee weapons hit in a larger area

  • Adjusted various enemies' health

  • Trying to use an item while hovering over Flint will now result in waiting instead

  • Crates and pots are now spread more evenly throughout levels

  • The number of enemies in each level increases more slowly

  • Thrown items now stop when they hit a wall, instead of gliding along the wall

  • Thrown items that have pierced an enemy can no longer be picked back up

  • Power Pommel shots are bigger

  • Item upgrades now have an upgrade symbol next to them

  • Item collection stats are no longer increased by replay playback

  • Fixed Blueprint turning into copied upgrade when moved

  • Bandage price is now inversely proportional to how many hearts you have

  • Replays now track your aim over time and can play it back

  • Fixed Festive Potted Plant

  • Fixed a desync

  • Fixed Upgrade swap crash

  • Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor

  • Fixed Shell crash

Source

Steam News / 28 June 2025

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