Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
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What changed
- Gameplay
- Balance
- Store
- Fixes
- Performance
- UI and audio
Rootin' Tootin' Lootin' & Shootin' changes
Added Infinite Ammo gamemode
Added Upgrades
Energy Drink
You gain charge 50% faster, but deal 15% less damage
French Fries
Your bullets move 75% faster, but have slight random spread
Mirror
Your bullets come back to you, dealing double damage on the way back
Lemon
Waiting increases your damage by 100% up to 3 times. Moving will remove the buff
Catapult
Your bullets deal 100% more damage, but only travel 4 tiles
Multiball
You shoot 50% more bullets in a line
Prism
Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage
Foam Dart
You can pick up your bullets after shooting, but they move 15% slower
Added Item - Pocket Pistol
Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
Changed Upgrades
Cracked Skull
now only gives invincibility when an enemy is killed
Eightfold Steel
Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage
Fireworks
Only creates one pool of fire for each bullet, rather than the number of bullets that were shot
Mech Fist
15% more melee damage -> 20% more melee damage
First Aid Kit
You now have 1 more inventory slot
Random Spread
Increased spread
Micro Mushroom
You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large
Hotsauce
Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns
Blueprint
Now clearly shows what upgrade is being copied
Backup Buddy
Renamed to Casing Shot and shoots a bullet casing
Shot Speed Plus
25% faster bullets -> 30% faster bullets
Small Bullets
50% faster bullets -> 60% faster bullets
Changed Items
Ice Blast
Moves 2 tiles each turn -> 4 tiles each turn
Magic Missile
Increased spread
Whip
2 charge -> 1 charge, 10 uses -> 15 uses
Bowie Knife
6 uses -> 8 uses
Longsword
Hits in a much larger area
Sledgehammer
Direct hit can destroy blocks
Bubble Wand
5 uses -> 3 uses
Shotgun
Reduced spread
Sawn-Off Shotgun
Reduced spread
Added a fourth item upgrade to each shop
Improved held position of all items
Necromancer is smarter and now shoots
Swamp Hag no longer spawns a voodoo doll at half health
Swamp Hag's homing shot now only travels 10 tiles
Levels are more linear and have fewer side rooms
All melee weapons hit in a larger area
Adjusted various enemies' health
Trying to use an item while hovering over Flint will now result in waiting instead
Crates and pots are now spread more evenly throughout levels
The number of enemies in each level increases more slowly
Thrown items now stop when they hit a wall, instead of gliding along the wall
Thrown items that have pierced an enemy can no longer be picked back up
Power Pommel shots are bigger
Item upgrades now have an upgrade symbol next to them
Item collection stats are no longer increased by replay playback
Fixed Blueprint turning into copied upgrade when moved
Bandage price is now inversely proportional to how many hearts you have
Replays now track your aim over time and can play it back
Fixed Festive Potted Plant
Fixed a desync
Fixed Upgrade swap crash
Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor
Fixed Shell crash
Source
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