Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Rootin' Tootin' Lootin' & Shootin' changes
Your bullets are now a lighter colour than enemy bullets
Enemy bullets that are about to hit you now flash red
Reduced all prices by 20%
Glass mode no longer doubles your damage, instead enemies have 60% health
Lightning now works with homing and other effects applied when a bullet moves
Boomerang no longer homes in on the player and now deals double damage on the way back
Bosses fall down faster and the key only disappears once the boss has landed
In Classic mode, there is 1 more crate on each floor
Upgrades have a bigger area to click and drag
Added bigger cursor when hovering over a button
Pixel perfect graphics can now be toggled
Summoned enemies no longer drop items on Glass mode
Thrown items which are lightning travel until they hit something, instead of stopping before moving at all
Price tags now get larger to fit 4 digit and 5 digit prices
Secret rooms now contain money
Improved Swamp wall graphics
The mines are slightly brighter
Zoom settings are now applied correctly instantly, instead of having to restart the game
Rearranging upgrades is now recorded in replays
Fixed stacking items of differing quantities
Fixed a crash when stacking items
Fixed Bobby Pin crash
Bouncing no longer stops Matchsticks from igniting
Fixed lightning collision detection
Fixed a crash involving lightning collision detection
Fixed random seed desync issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
