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Steam News14 June 20251y ago

Better Boss Spawning (Early Access 47.0)

Bosses now don't spawn until you approach a key in the middle of their arena Items use all of your charge again, but fractional charge is kept Frozen enemies now take triple damage instead of double Charmed enemies atta

Full notes

Full Rootin' Tootin' Lootin' & Shootin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions5 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedBosses now don't spawn until you approach a key in the middle of their arena
changedFrozen enemies now take triple damage instead of double
addedAdded Upgrade Cheese Wedge Picking up coins extends your combo by 2 turns
addedChanged Upgrades Blood Crystal For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns Bloody Disc Discs no longer pierce Ice Cube Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns Cupid's Arrow Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns Slice of Pizza You have +2 max combo -> Your combo timer lasts 2 more turns Charge Plus You have +1 max charge -> You gain charge 25% faster Stamina Potion You gain charge 25% faster -> Excess charge is kept Speed Plus You move 15% faster -> Every 6 moves, get a free action Hard Hat The turret can be picked back up, uses ammo for health and can be targeted by enemies Dartboard You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125% Fightstick You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo Pea Pod You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage
removedThrown items have improved collision and no longer get stuck in walls
changedShopkeeper has more health

Rootin' Tootin' Lootin' & Shootin' changes

changedBosses now don't spawn until you approach a key in the middle of their arena
changedFrozen enemies now take triple damage instead of double
addedAdded Upgrade Cheese Wedge Picking up coins extends your combo by 2 turns
addedChanged Upgrades Blood Crystal For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns Bloody Disc Discs no longer pierce Ice Cube Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns Cupid's Arrow Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns Slice of Pizza You have +2 max combo -> Your combo timer lasts 2 more turns Charge Plus You have +1 max charge -> You gain charge 25% faster Stamina Potion You gain charge 25% faster -> Excess charge is kept Speed Plus You move 15% faster -> Every 6 moves, get a free action Hard Hat The turret can be picked back up, uses ammo for health and can be targeted by enemies Dartboard You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125% Fightstick You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo Pea Pod You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage
removedThrown items have improved collision and no longer get stuck in walls
  • Bosses now don't spawn until you approach a key in the middle of their arena

  • Items use all of your charge again, but fractional charge is kept

  • Frozen enemies now take triple damage instead of double

  • Charmed enemies attack twice as fast

  • Added Upgrade

    Cheese Wedge

    Picking up coins extends your combo by 2 turns

  • Changed Upgrades

    • Blood Crystal

      For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns

    • Bloody Disc

      Discs no longer pierce

    • Ice Cube

      Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns

    • Cupid's Arrow

      Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns

    • Slice of Pizza

      You have +2 max combo -> Your combo timer lasts 2 more turns

    • Charge Plus

      You have +1 max charge -> You gain charge 25% faster

    • Stamina Potion

      You gain charge 25% faster -> Excess charge is kept

    • Speed Plus

      You move 15% faster -> Every 6 moves, get a free action

    • Hard Hat

      The turret can be picked back up, uses ammo for health and can be targeted by enemies

    • Dartboard

      You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125%

    • Fightstick

      You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo

    • Pea Pod

      You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage

  • The selected item is now visibly held by Flint at all times

  • Explosions and other tile destruction have been massively optimised

  • Thrown items have improved collision and no longer get stuck in walls

  • Shopkeeper has more health

  • Floor tiles have rougher edges

  • There is more rubble on the edges of pits

  • Levelled up item descriptions are now visible in all relevant tooltips

  • You can now press CTRL to toggle selecting upgrades, which can be thrown away by pressing Q

  • Added button prompts for buying/picking up stuff and toggling upgrade selection

  • Replays now respect difficulty and gamemode

  • Added reset buttons to items and upgrades menus

  • Upgrades now sparkle

  • Fixed enemies instantly thawing after being frozen

  • UI elements are no longer affected by screenshake

  • Fixed screenshake rendering for short walls

  • Adjusted shadow positioning on pots

  • Fixed item usage stats counting enemy uses

  • Fixed crash when Bubble Wand is used with certain upgrades

Source

Steam News / 14 June 2025

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