Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Rootin' Tootin' Lootin' & Shootin' changes
Bosses now don't spawn until you approach a key in the middle of their arena
Items use all of your charge again, but fractional charge is kept
Frozen enemies now take triple damage instead of double
Charmed enemies attack twice as fast
Added Upgrade
Cheese Wedge
Picking up coins extends your combo by 2 turns
Changed Upgrades
Blood Crystal
For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns
Bloody Disc
Discs no longer pierce
Ice Cube
Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns
Cupid's Arrow
Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns
Slice of Pizza
You have +2 max combo -> Your combo timer lasts 2 more turns
Charge Plus
You have +1 max charge -> You gain charge 25% faster
Stamina Potion
You gain charge 25% faster -> Excess charge is kept
Speed Plus
You move 15% faster -> Every 6 moves, get a free action
Hard Hat
The turret can be picked back up, uses ammo for health and can be targeted by enemies
Dartboard
You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125%
Fightstick
You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo
Pea Pod
You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage
The selected item is now visibly held by Flint at all times
Explosions and other tile destruction have been massively optimised
Thrown items have improved collision and no longer get stuck in walls
Shopkeeper has more health
Floor tiles have rougher edges
There is more rubble on the edges of pits
Levelled up item descriptions are now visible in all relevant tooltips
You can now press CTRL to toggle selecting upgrades, which can be thrown away by pressing Q
Added button prompts for buying/picking up stuff and toggling upgrade selection
Replays now respect difficulty and gamemode
Added reset buttons to items and upgrades menus
Upgrades now sparkle
Fixed enemies instantly thawing after being frozen
UI elements are no longer affected by screenshake
Fixed screenshake rendering for short walls
Adjusted shadow positioning on pots
Fixed item usage stats counting enemy uses
Fixed crash when Bubble Wand is used with certain upgrades
Source
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