Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Balance
- Gameplay
- Fixes
Rootin' Tootin' Lootin' & Shootin' changes
Added missing achievements and removed challenge achievements
Fixed crash when selecting items
Price increase each floor increased from 20% to 50%
Upgraded items now have their sprites updated immediately
Cursor now renders at a higher resolution
New cursors for navigating menus and waiting
Half as many crates appear in Glass mode
Holy Crosschanged from 'Your bullets move 10% slower' to 'Your bullets move 25% slower'
Fixed lighting for objects in the air
Reduced blood trail size
All Item levels now have descriptions
Added UpgradeFunnelYour bullet spread is halved and your bullets move 15% faster
Removed Upgrade - Dichromatic Butterfly
Random Spreadchanged from 'You shoot 200% more bullets' to 'You shoot 150% more bullets'
Gold Swordchanged from '5% more damage for each $100 you have' to '3% more damage for each $100 you have
Reload Gearremoved 'Gain charge 25% slower'
Optimised bullet collision detection
The game now keeps track of how many times you have found upgrades and found or used items
Fixed crash when using Baseball Bat on a cactus
Source
Changelog.gg summarizes and formats this update. How we read updates.
