Full notes
Full Rootin' Tootin' Lootin' & Shootin' update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
Rootin' Tootin' Lootin' & Shootin' changes
Items can now be levelled up at the shop
Each item has its own unique set of improvements with each level
Items have 4 levels with increasing prices
Levelling an item will also increase its chance of appearing
Spinning stars now appear over stunned enemies' heads
Presents now go directly into your upgrades
Coins are now slightly magnetised towards you
Spurs
Changed from 'Move 3 tiles' to 'You can move 3 tiles without advancing time'
Lasso
Now stuns enemies for 4 turns and ammo increased from 6 to 8
Split Magic Missile into 2 items
Magic Missile
Shoot 4 bolts of magic. Each deals 1 damage, moves 1 tile each turn and homes in on enemies
Guided Missile Launcher
Shoot a guided missile. It deals 5 damage and moves 1.5 tiles each turn. Use while recharging to redirect the missile
Split Magnet into 2 upgrades
Magnet
Coins are pulled towards you from 1.5 tiles further away
Rabbit in a Hat
Your bullets home in on enemies strongly, but move 15% slower
Smoke Bomb
Stun increased from 2 to 3 turns
Smoke Bomb
Now has sound and visual effects
Blowgun
Charm duration increased from 5 to 6
Shell
Damage increased from 2 to 3
Bouncy Ball
Increased from 3 to 4 bounces for player bullets
Double Barrels
Changed from 'You shoot twice as many bullets' to 'You shoot 100% more bullets'
Shotgun Shell
Changed from 'You shoot 200% more bullets, but deal 50% less damage' to 'You shoot 50% more bullets'
Improved shockwave collision detection
Renamed Homing to Magic Wand
Upgrades no longer disappear when picked up with no room
Touched up some item sprites
Removed subscriptions gamemode
Fixed crash when selecting an item
Source
Changelog.gg summarizes and formats this update. How we read updates.
