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- Project Sparrow
Patch 0.6.0 & A quick update
Hey guys, just a quick update for now! Our game server hosting provider shut down so we've done a small update to move these over to our new provider. The following regions are now supported: eu-central-1 eu-west-1 us-e…
Announcement9 changesFixServer - Project Sparrow
Mage Class, 2 New Maps & More
Hey guys! Sorry it's taken a while to get this one out. This patch introduces the first class addition to the game. I've been wanting to do this since forever and it's finally here! Please bear in mind this is just the…
Patch notes57 changes2 numericFix - Project Sparrow
Patch Notes 0.3.2
Bots can now shoot players (let me know if you find them too difficult or hard to play against and I can adjust how hard they are. I'll be bringing bot difficulties for you to chose before the match starts in a future u…
Announcement3 changesFixGameplay - Project Sparrow
Patch Notes: 0.3.0
Art: New concept art has been made, you'll be seeing this around our socials! Gameplay: Fixed void rift exit effect sometimes appearing in the wrong place + clean up Void rift trail removed when the portal spawns Increa…
Patch notes38 changesFixGameplay - Project Sparrow
Patch Notes: 0.2.0
Gameplay: Increased initial slide impulse from 200 > 220 Reduced braking deceleration when sliding from 140 > 120 Increased void rift horizontal portal exit impulse from 1000 to 1250 Air control increased after using a…
Store49 changes2 numericFix - Project Sparrow
LIVE: Project Sparrow x Saved.gg - Post clips, get paid!
Hey everyone! We’re partnering up with Saved.gg to give you the chance to create content about Project Sparrow—and get paid for it! Here's how it works: Post as much content as you like about Project Sparrow—clips, edit…
Event1 change - Project Sparrow
Custom games! New map, leaderboards & more!
Custom Games: Custom games are finally available again, sorry this one took so long to get into the new version! We have added the functionality to do the following: Create a new custom lobby with a invite code Choose t…
Event50 changesFixGameplay - Project Sparrow
Patch Notes: 0.1.1
Fixed decals showing on characters - Updated UI for round ending kill, killcam and spectating other players - Fixed a bug with bots targeting players when out of sight, they will now return to pathing correctly - Fixed…
Announcement1 changeFixUI/audio - Project Sparrow
Patch Notes: 0.1.0
New mechanic Parry: Using parry will activate a 500ms window where if you receive melee/kick damage you will knockback the player, deal 40 damage and daze them for 2.5s Parry has a 6 second cooldown Successfully parryin…
Announcement8 changesFixGameplay - Project Sparrow
Patch Notes: 0.0.9
Explosive arrow self damage now set at 5 - Explosive arrow damage now set to 20 - Explosive arrow knockback direction fixed - Explosive arrow fire pool tick damage is 3 (self damage total will be 8 unless you use it at…
Announcement1 changeFixServer - Project Sparrow
Patch Notes: 0.0.8
performance improvements - Added loading screens for Flagstone and Sanctum maps - Reduced poison slow movement speed from 30% to 20% - Reduced poison arrow hitbox from 20 > 16 - Fixed spirit bombs only knocking back one…
Announcement1 changeFixMaps - Project Sparrow
Patch 0.0.7
Performance improvements - Fixed ultimate ability being put on cooldown every round - Fixed a bug where you couldn't open the loadout whilst spectating - Fixed player stats being reset between each round in Arena - Chan…
Announcement1 changeFixPerformance - Project Sparrow
Patch Notes: 0.0.6
I've done some movement changes in this patch to improve the smoothness/feeling & response. Bhops should now feel very consistent and you shouldn't get 'deadhops' any more. With this changes I've altered some other move…
Announcement2 changesFixGameplay - Project Sparrow
Patch Notes: 0.0.5
Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added…
Announcement1 changeFixServer - Project Sparrow
Patch Notes: 0.0.4
Reduced poison sfx volume - Increased teleport exit sfx volume - Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error - Renamed teleport/blink to Void Rift - Ad…
Announcement1 changeFixServer - Project Sparrow
Patch Notes: 0.0.3
DEATHMATCH GAMEMODE Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'…
Announcement80 changes3 numericFix






