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Steam News30 January 20251y ago

Patch Notes: 0.0.5

Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added

Full notes

Full Project Sparrow update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedIncrease bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added 500ms cooldown to ziplines to prevent spamming - Exiting a zipline now has 2 outcomes: Jumping out of a zipline impulse depends on your looking direction. Looking up higher as you jump off will launch you higher. Crouching is a set impulse value and won't launch you upwards. - Improved animation performance resulting in 2-3ms gain - Improved collision performance resulting in .2ms gain - Increase air control after a wallbounce - fixed being unable to skip killcam in deathmatch - Increased roll impulse whilst grounded modifier from 0.45 to .60 - Increased roll impulse whilst falling from 0.167 > 0.20 - Increased impulse for failing roll timing from 300 > 400 - Fixed bots not moving after swapping to a new map in Deathmatch - Deathmatch maps now swap to the next map rather than random Kings > Sanctum > Flagstone (repeat) - Flagstone map updates
  • Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added 500ms cooldown to ziplines to prevent spamming - Exiting a zipline now has 2 outcomes: Jumping out of a zipline impulse depends on your looking direction. Looking up higher as you jump off will launch you higher. Crouching is a set impulse value and won't launch you upwards. - Improved animation performance resulting in 2-3ms gain - Improved collision performance resulting in .2ms gain - Increase air control after a wallbounce - fixed being unable to skip killcam in deathmatch - Increased roll impulse whilst grounded modifier from 0.45 to .60 - Increased roll impulse whilst falling from 0.167 > 0.20 - Increased impulse for failing roll timing from 300 > 400 - Fixed bots not moving after swapping to a new map in Deathmatch - Deathmatch maps now swap to the next map rather than random Kings > Sanctum > Flagstone (repeat) - Flagstone map updates

Source

Steam News / 30 January 2025

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