Full notes
Full Project Sparrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Reduced poison sfx volume - Increased teleport exit sfx volume - Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error - Renamed teleport/blink to Void Rift - Added slight dim on the video settings background - Fixed animation bug when drawing bow whilst using Void Rift - Fixed backfill not working correctly in Deathmatch - Fixed match result screen showing over the round ending kill - Poison no longer uses a damage curve based on draw time, it's flat base damage of 30 no matter the bow draw time - Fixed a bug where the tutorial input action for Grapple was using Utility - Fixed lighting in the tutorial level - Changed Dash level in the tutorial to Void Rift level instead - Fixed water post process screen effect not working in Tutorial level - Fixed some bad climbing collision on flagstone - Adjusted Flagstone lighting - Added back roll fail timing - Decreased roll failing timing from 175 > 180 - Added bhop check to diagnose bhop inconsistencies (added as a test) - Increased smoke bomb throw distance from 300 > 350 - Smoke bomb vfx changed - Smoke bomb fade no longer decreases size - Fix some server errors
If you are receiving a connection failed message when trying to entering a match, please verify your files or reinstall the game
Source
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