Full notes
Full Project Sparrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
Bots can now shoot players (let me know if you find them too difficult or hard to play against and I can adjust how hard they are. I'll be bringing bot difficulties for you to chose before the match starts in a future update) - Bots now react to sounds from you landing, or using any of the following; movement abilities, utility abilities, grapple
Added new SFX when picking up the buff in the middle of the map - Added new skyboxes on Kings Rest, Sanctum and Flagstone - Updated Sanctum loading screen image to reflect the new changes - Flagstone lighting changes and slight map changes to allow more sunlight in darker places - Reduced knockback stun check radius height to stop being stunned into floors/stairs - Reduced game file size slightly
Fixed a bug where you could see arrows on your camera when being shot in the head by another player - Fixed a bug where bots wouldn't get knocked back correctly by knockbacks such as kick/powershot
Source
Changelog.gg summarizes and formats this update. How we read updates.
