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Steam News25 June 20251y ago

Patch Notes: 0.3.0

Art: New concept art has been made, you'll be seeing this around our socials! Gameplay: Fixed void rift exit effect sometimes appearing in the wrong place + clean up Void rift trail removed when the portal spawns Increa

Full notes

Full Project Sparrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions20 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Maps
  • Compatibility
addedArt:New concept art has been made, you'll be seeing this around our socials!
changedArt:Gameplay:
fixedArt:Fixed void rift exit effect sometimes appearing in the wrong place + clean up
removedArt:Void rift trail removed when the portal spawns
changedArt:Increased Shadowform cooldown from 60 > 80s
addedArt:Throwing knife can now be held and released rather than just thrown straight away

Art:

  • New concept art has been made, you'll be seeing this around our socials!

Gameplay:

  • Fixed void rift exit effect sometimes appearing in the wrong place + clean up

  • Void rift trail removed when the portal spawns

  • Increased Shadowform cooldown from 60 > 80s

  • Throwing knife can now be held and released rather than just thrown straight away

  • Added magical and physical stat types

  • Powershot is now a magical and physical ability, it now does 100 magical damage and a 100 physical damage. So for example, if you were magic immune you would only take the physical damage

New Utility Ability - Cloak of Shadows:

  • Become immune to physical and magical effects for 3 seconds. This includes stuns from lighting arrow & kicks. Cloak has the longest cooldown out of all utility options at 25 seconds.

Animations:

  • All first person animations have been replaced

  • New kick animation added for third person

Keybinds:

  • New inspect keybind added, defaulted to 'Y'

Audio:

New sound effects:

  • Void Rift Enter

  • Void Rift Exit

  • Roll

  • Grapple

  • Loadout open

  • Loadout close

Audio pass: All audio sounds have been normalized to the correct volumes, you will have to adjust your master volume level. All sounds previously were to quiet, it should now match the similar audio levels you play on other games.

Maps:

Sanctum:

  • New lighting, more pizazz, gone are the old dark days of Sanctum, welcome to the light mi amigos.

As always I'll be revisiting all maps with improved lighting and more quality of life changes in upcoming patches! Sanctum is not fully finished with this rework either, it's mainly the middle of the map that has been updated so far.

Kings Rest:

  • Reduced collision size on Kings Rest cylinder pillars

UI/UX:

  • Added visual indicator for health and shields

  • Improved readability of health, shields and names

Misc:

  • The grapple will now show coming from the players hand

  • Added partial controller support for use in the main menu

  • Ultimate keybind on controller now RB+LB by default

  • All actions are now bound on controller. Future improvements will come later down the line, such as changing binds in the settings and more customization.

  • Added more sensitivity pre-sets for controller (Godlike (++))

  • New default bow

Bug fixes:

  • Fixed spectator free-cam movement speed smoothness

  • Fixed a bug where the 'Change Loadout' hint would show all the time when being a spectator

  • Fixed a bug where the crosshair would show in spectator free-cam mode

  • Fixed a bug where the screen fading to black would get stuck for 10 seconds when a round ended when the zone had just closed

  • Fixed lighting glitch on zipline materials

  • Fixed not being able to wallclimb on a controller

  • Fixed inverted aim on controller only working if in aim down sights

  • Fixed not being able to use the loadout on a controller

Performance:

  • Improvements made to all maps, most notably Kings Rest and Sanctum

  • Reduced animation time on the game thread significantly

Source

Steam News / 25 June 2025

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