Full notes
Full Project Sparrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Server
- Fixes
- Store
Gameplay:
Increased initial slide impulse from 200 > 220
Reduced braking deceleration when sliding from 140 > 120
Increased void rift horizontal portal exit impulse from 1000 to 1250
Air control increased after using a wallbounce increased from 150ms > 300ms
Increased wallbounce hitbox from 45 > 50 units
Void rift no longer cancels bow draw on exit
Reduced base arrow count from 12 > 6
Reduced arrow recharge time from 3.25s to 5s
When hitting a headshot you gain a 5 second buff that increases the draw time of your next shot by 30% Added more player starts in all spawns to accommodate more players
Throwing knife can no longer headshot
Reduced parry daze time from 2.5s > 2s
Moved shoulder hitboxes down slightly to stop blocking shots that should be headshots
Character collision with other players is now disabled whilst on moving platforms
Movement has seen more refinement, the most notable feedback was the slide ending to fast, these changes help alleviate some of the sudden ending and not having enough of an impulse to start with. Please continue to let me know how you feel regarding these changes!
Custom games & spectating:
Added LockOn keybind for spectating
Added Toggle 3P keybind for spectating
Added DropOff keybind for spectating
No longer able to start a custom game with unassigned players
Custom game settings now update for everyone in the lobby
Custom game settings are now saved when returning to the lobby
Maps:
Flagstone:
Kings Rest:
Training range & Supporter area: I've added a new supporter area that has the names of all previous patreon supporters! We'll be doing more events in the future to get names on here, as well as placements from placing high on the leaderboards in upcoming seasons!
UI/UX:
Added score points at the top of the screen to show how much you need to win the game
Increased size of the roll indicator UI
Improved roll indicator UI
Loadout options now sorted by skill difficulty
Improved scoreboard performance
Scoreboard stats no longer rollback to where they were in an instant replay
Scoreboard stats now update faster
Added welcome screen popup
Added FAQ button to menu
Removed the loadout hint when in a replay or instant replay
Updated loading screen image for Flagstone
Updated loading screen image for the training range
Updated loading screen image for Kings Rest
Disabled deathmatch button whilst waiting for a response from the server so you don't accidently cancel searching for a game too fast
Bug fixes:
Fixed a bug with spirit bombs/gates not showing correct state when joining a match that has already started
Fixed a bug with other players on moving platforms looking laggy
Fixed a bug where teams would swap sides more than once per round
Fixed a bug where you could respawn on a moving platform if you had died on it
Fixed a bug where you could climb whilst dazed
Fixed a bug where roll timing UI was stuck on the screen
Fixed a timing issue where you would see a quick glimpse of a killcam before a transition to the round ending replay
Fixed the Hide HUD keybind not working
Fixed a bug where having a spectator in a custom lobby would cause players to not spawn at the correct location
Fixed a bug where you could spawn at the incorrect location
Fixed a bug with the pocket dust effect dying/respawning
Fixed an issue with custom games settings resetting when returning back to a lobby
Fixed a bug being able to shoot through some meshes on sanctum
Fixed a bug where you were unable to buy currency in the store
Source
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