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Steam News18 April 20251y ago

Patch Notes: 0.2.0

Gameplay: Increased initial slide impulse from 200 > 220 Reduced braking deceleration when sliding from 140 > 120 Increased void rift horizontal portal exit impulse from 1000 to 1250 Air control increased after using a

Full notes

Full Project Sparrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions20 changes7 removals
  • Gameplay
  • Maps
  • UI and audio
  • Server
  • Fixes
  • Store
changedGameplay:Increased initial slide impulse from 200 > 220
changedGameplay:Reduced braking deceleration when sliding from 140 > 120
changedGameplay:Increased void rift horizontal portal exit impulse from 1000 to 1250
changedGameplay:Air control increased after using a wallbounce increased from 150ms > 300ms
changedGameplay:Increased wallbounce hitbox from 45 > 50 units
removedGameplay:Void rift no longer cancels bow draw on exit
void rift horizontal portal exit impulse10001250void rift horizontal portal exit impulse increased, buffarrow recharge time3.25s5sarrow recharge time increased, nerf

Gameplay:

  • Increased initial slide impulse from 200 > 220

  • Reduced braking deceleration when sliding from 140 > 120

  • Increased void rift horizontal portal exit impulse from 1000 to 1250

  • Air control increased after using a wallbounce increased from 150ms > 300ms

  • Increased wallbounce hitbox from 45 > 50 units

  • Void rift no longer cancels bow draw on exit

  • Reduced base arrow count from 12 > 6

  • Reduced arrow recharge time from 3.25s to 5s

  • When hitting a headshot you gain a 5 second buff that increases the draw time of your next shot by 30% Added more player starts in all spawns to accommodate more players

  • Throwing knife can no longer headshot

  • Reduced parry daze time from 2.5s > 2s

  • Moved shoulder hitboxes down slightly to stop blocking shots that should be headshots

  • Character collision with other players is now disabled whilst on moving platforms

Movement has seen more refinement, the most notable feedback was the slide ending to fast, these changes help alleviate some of the sudden ending and not having enough of an impulse to start with. Please continue to let me know how you feel regarding these changes!

Custom games & spectating:

  • Added LockOn keybind for spectating

  • Added Toggle 3P keybind for spectating

  • Added DropOff keybind for spectating

  • No longer able to start a custom game with unassigned players

  • Custom game settings now update for everyone in the lobby

  • Custom game settings are now saved when returning to the lobby

Maps:

Flagstone:

Kings Rest:

Training range & Supporter area: I've added a new supporter area that has the names of all previous patreon supporters! We'll be doing more events in the future to get names on here, as well as placements from placing high on the leaderboards in upcoming seasons!

UI/UX:

  • Added score points at the top of the screen to show how much you need to win the game

  • Increased size of the roll indicator UI

  • Improved roll indicator UI

  • Loadout options now sorted by skill difficulty

  • Improved scoreboard performance

  • Scoreboard stats no longer rollback to where they were in an instant replay

  • Scoreboard stats now update faster

  • Added welcome screen popup

  • Added FAQ button to menu

  • Removed the loadout hint when in a replay or instant replay

  • Updated loading screen image for Flagstone

  • Updated loading screen image for the training range

  • Updated loading screen image for Kings Rest

  • Disabled deathmatch button whilst waiting for a response from the server so you don't accidently cancel searching for a game too fast

Bug fixes:

  • Fixed a bug with spirit bombs/gates not showing correct state when joining a match that has already started

  • Fixed a bug with other players on moving platforms looking laggy

  • Fixed a bug where teams would swap sides more than once per round

  • Fixed a bug where you could respawn on a moving platform if you had died on it

  • Fixed a bug where you could climb whilst dazed

  • Fixed a bug where roll timing UI was stuck on the screen

  • Fixed a timing issue where you would see a quick glimpse of a killcam before a transition to the round ending replay

  • Fixed the Hide HUD keybind not working

  • Fixed a bug where having a spectator in a custom lobby would cause players to not spawn at the correct location

  • Fixed a bug where you could spawn at the incorrect location

  • Fixed a bug with the pocket dust effect dying/respawning

  • Fixed an issue with custom games settings resetting when returning back to a lobby

  • Fixed a bug being able to shoot through some meshes on sanctum

  • Fixed a bug where you were unable to buy currency in the store

Source

Steam News / 18 April 2025

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