Full notes
Full Project Sparrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Fixes
- Server
DEATHMATCH GAMEMODE
Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map
Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'll see a new set of buttons above the find match area
Bots are enabled in deathmatch and will be replaced by players as they join
POISON ARROW
New poison arrow type. 12s cooldown. This is more of a skill shot arrow type which applies a poison effect when hit on a player which lasts for 4.5s, applying a poison tick every 1.5s. If you have a poison effect on you, your movement speed is reduced by 30% and take 12 damage each tick
New poison visual effect on the player when poisoned + status naming
New slow effect to movement added, this is applied when poisoned. Dash, wallbounce and roll are all affected by your base move speed, so having 30% reduction on move speed will affect those as well
BLINK REWORKED
Blink is now a actual teleport rather than a series of impulses. You throw you a projectile which spawns a portal, then after a short period you teleport to it's location and receive a short impulse
Updated blink description: Throw a projectile to create a portal, then teleport to its location shortly after
Cooldown stays the same at 10 seconds
PERFORMANCE
Performance improvements have been made to Kings' Rest, Sanctum and Flagstone
Fixed AA method not saving correctly in the settings (more on this further down)
Added NVIDIA DLSS option to AA
Reduced games file size
Reduced memory usage
I'll continue to improve all maps performance with each patch.
GAMEPLAY
Increased smoke bomb spawn radius infront of the player from 275 > 300
Changed smoke bomb to be a set at 220 radius rather than random between 180>200
Fire arrow ticks now happen as soon as you enter rather than at fixed intervals
Fixed pullback when getting stunned by a lightning arrow
Increased Powershot cooldown from 130s to 140s
Added collateral to Power Shot
Reduce roll fail time from 200 > 175
Roll doesn't give velocity increase after 800, changed to 850
Roll impulse every tick reduced from 350 > 300
Roll impulse every tick whilst in air/falling increased from 60 > 100
Reduced Ultimate orb ultimate cooldown reduction on Shadowform from 20s to 15s
Reduced Ultimate orb ultimate cooldown reduction on Powershot from 30s to 25s
Buffs now spawn multiple times per round rather than just the start of the round
Ziplines should now feel more responsive on higher latency connections
Movespeed buff now orange due to some players reporting it being hard to see the blue and I personally thought it was an ally a few times
Increased Spirit Bomb knockback slightly
Bots no longer see other bots as targets (this also fixes them spinning constantly)
No longer able to draw bow whilst grappling/wallbouncing/zipline
Wallbounce will no longer be triggered if not holding a directional key
Blink is now the default movement ability
Fire arrow is now the default special arrow type
STATS
Added multiple stats to a new section in the loadout tab
MAPS
KINGS' REST
Visual updates to Kings Rest (added back the mountains, thanks Blahajda for the reminder)
Some invisible wall adjustments
Reduced total polycount and lighting complexity
Reduced memory usage and asset sizes
SANCTUM
Removed some spots that were unintended to reach
Some invisible walls adjusted to not unintentionally block the player
Reduced total polycount and lighting complexity
Reduced memory usage and asset sizes
FLAGSTONE
Flagstone lower side spawn changed, now spawn higher up to match similar height of the other spawn
Removed rain
Changed to more cloudy/daytime setting
TRAINING RANGE
Added some visual styling from Sanctum
AUDIO
New audio effect added for blink
UI/SETTINGS
Renamed Anti-Aliasing Quality to Anti Aliasing Method
Nvidia DLSS added as an anti aliasing option
Updated 'Interacting' styling
Removed background of the menu whilst on the video settings page
Adding missing text localization to match result screen
EFECTS
Added a way to do camera effects, currently only used with the new blink effect
BUG FIXES
Fixed a bug where you could see arrows in your own head or a spectated players head
Fixed a bug where arrows weren't penetrated at the correct location on players
Fixed a bug where the Shadowform UI or Interact UI would get stuck on the screen or duplicate
Fixed special arrow effects not being reset when entering/leaving an instant replay
Fixed incorrect audio playing for arrow type sounds on hits
Fixed 3D resolution not saving correctly
Fixed a bug where you could swap ultimate's before a round started and it giving full charge
Fixed a bug where ziplines didn't check for geometry so you could go through objects near the start and ends of ziplines
Fixed a bug that allowed you to keep your bow drawn when hitting a wallbounce or grapple
Fixed a bug where projectiles weren't accurate when using the third person camera mode
Fixed a bug with speed multipliers not being applied correctly (having a speed buff now increases move speed whilst drawing too)
Fixed a bug where cancelling find match wasn't waiting for it's callback allowing you to find match before receiving it. Resulting in you not finding a match after a few seconds
Fixed spirit bombs and gates still showing even when destroyed in the training range
Fixed a bug where you were unable to use ziplines or pickup buffs if you had an arrow attached to you
Fixed a bug where buffs were only randomized at the start of the game rather than each time they spawn
Fixed being able to grapple to the Flagstone skybox
Fixed characters always being male and not random between male and female
Fixed female head being used on the male body
Fixed AI view rotation not facing the player they are targeting
Fixed a bug with movement speed buff not resetting all movement cooldowns
Fixed a bug where leaving a game on the last round ending kill replay would keep replaying/bug out
Fixed crosshair spread not being accurate with damage, should now correctly be max damage as soon as the crosshair spread hits the center dot (thanks Nate and Jive for pointing this one out)
Fix scoreboard not splitting players into correct teams when getting into a match whilst being in the training range
Fixed crosshair colour not updating until entering a new match XXX
Fixed zipline not being in view whilst using it
Fixed a bug where the anti-aliasing and motion blur settings weren't being saved or applied correctly (Please change these settings / reset them as anti-aliasing method won't have been previously saved) This should also give performance improvements too, if using a lower AA method
KNOWN ISSUES
If you still have the audio bug where volume becomes really quiet/silent. Please do the following and let us know if you still have issues.
Please note: This will wipe your settings, so make a backup just in case.
Uninstall Project Sparrow:
Find Project Sparrow in your Steam Library
Right click on it and go to Manage > Uninstall
Delete Files in your AppData:
Press Windows Key + R
Type *%USERPROFILE%/AppData/Local* then press enter
Delete the folder in here called *ProjectSparrow*
Delete Files in Steam local:
Go to the location of where Project Sparrow is installed
Make sure the folder you are in is something like *YourDrive\SteamLibrary\steamapps\common*
Delete the *Project Sparrow* folder
Reinstall the game
Source
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