Full notes
Full Project Sparrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
New mechanic Parry:
Using parry will activate a 500ms window where if you receive melee/kick damage you will knockback the player, deal 40 damage and daze them for 2.5s
Parry has a 6 second cooldown
Successfully parrying a player will reset your parry cooldown
Parry is indicated by a blue effect on the player with a shield effect
Shares the same key as interact
New status effect Dazed:
Unable to use certain abilities
Unable to slide or bhop
Movement speed slowed by 75%
Unable to draw bow
Movement:
Fix knockback not working on self when using explosive arrow in arena Increase bhop grace period from 67 > 100ms
Fixed loading screen text being wrong - Added animations for some UI elements - Changed outline colour on bots to orange instead of red - Changed deathmatch buff respawn timer from 15 > 30 seconds - Reduced pocket dust blind effect from 3.5s > 3.0s - Fixed a bug with FOV change unintentionally affecting many abilities instead of just slide - added FOV change on Slide, Powershot and Dash - Updated Flagstone lighting - Updated Sanctum, now has a extra alleyway on top of mid + slide through spot & removed some parts of inner mid rocks above the center to allow more light - Updated character base colouring for better visual clarity - Menu updated slightly - Reduced Pocket Dust range from 540 > 380 - Reduced Pocket Dust radius from 460 > 420 - Reduced Poison arrows slow speed from 20% > 15% - Fixed a bug where the game would start even if 4 people hadn't connected in arena - Fix glove clipping in first person gloves model - Kick cooldown reduced from 8s > 6s - Removed weak kick from the game - Melee whilst in the air will perform punch melee and only use the kick version if it's off cooldown (indicated by the red circle by the crosshair) - Loading screen visual changes - Font changes on some UI elements - UI ability icon indication for when abilities are unusable (stunned/dazed) - Fixed crosshair visibility and crosshair color not being saved when entering a new level - Fixed AA method not being saved correctly when re-opening the game until opening the settings - Increased Deathmatch buff spawn timer from 30s > 60s - Added matchmaking information button on the menu next to find match. This showcases the current season info and other useful information (to be updated)
Source
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