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Latest Nasty Zombies updates
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- Nasty Zombies
v6.6c - Combo Meter Tweaks
Changelog Added a toggle in the game settings to hide the Combo Meter. It still functions when hidden. Combos now have a grace period where you won't lose any multiplier if you had very recently landed a headshot. Zombi…
Patch notes6 changes1 numericGameplay - Nasty Zombies
v6.6 - Combo Meter
Combo Meter With this update, we’re introducing the Combo Meter. Landing consecutive headshots will now build up a multiplier that increases the value of all money you earn! How It Works: String together headshots to ra…
Patch notes2 changesGameplayBalance - Nasty Zombies
v6.5 - 93R (Raffica) & Recoil Overhaul
93R The 93R, also known as the 93 Raffica, is the first three-burst gun to enter Nasty Zombies. This is a lower tier weapon, being a pistol and should sit between the Enfield No. 2 & Desert Eagle in terms of power. It w…
Patch notes5 changesGameplayBalance - Nasty Zombies
v6.4 - M2 Browning
M2 Browning Step aside M134, there's a new big boy machine gun in town. The M2 Browning is the new top tier Machine Gun, bolstering a massive mag size of 100 with a fire rate of 500rpm allowing continuous fire without r…
Patch notes12 changesGameplayBalance - Nasty Zombies
v6.3.1 - Crawler Wave & Temporal Buff
Crawler Wave A brand new wave type. Crawlers, half of the Zombies will be crawling. Don't worry, it's not as bad as it sounds, crawlers have a much lower maximum move speed than normal zombies. These waves are quite rar…
Patch notes12 changes5 numericFix - Nasty Zombies
v6.3b - Ray Gun Buff
Ray Gun Buff Increased Ray Gun Damage from 1500 to 3000. Removed Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.) These ch…
Patch notes3 changes1 numericBalance - Nasty Zombies
v6.3 - Grounded
Grounded - Game Archetype Introducing a brand-new way to experience Nasty Zombies. This archetype is tailored for players who prefer a tactical, methodical pace. In this archetype, zombie speed is reduced, but their hea…
Patch notes3 changesBalanceGameplay - Nasty Zombies
v6.2.3 - New "Play" Screen
New "Play" Screen Removed the "Maps & Modifiers" button and merged it into the "Play" Button. You will notice a new section on the left of play screen, Archetype. Archetype is an upcoming gameplay option that allows you…
Patch notes15 changesFixUI/audio - Nasty Zombies
v6.2 - The Edifier
New Invocation The Edifier This Invocation allows you to place lethal barricades. Every 2 waves, you will gain an additional barricade you can place. These barricades are destroyed in 1 hit, but kill the zombie who dest…
Patch notes32 changes2 numericFix - Nasty Zombies
v6.1 - AK-47
AK-47 Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time. The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4…
Event15 changesFixGameplay - Nasty Zombies
v6.0 - Invocations
Finally... For the past seven months, I’ve been balancing university work with the development on this update. Now that university is finally done, I've been able to pour all my focus into finishing this update. As I me…
Store43 changesMapsGameplay - Nasty Zombies
Development Update & Church Rework
Development Update Hello, Con No 1 here, Firstly I want to apologise that its been 6 months with no updates, I have been completing my final year of university and it has really eaten into my time, but as of last week,…
Patch notes13 changesMapsGameplay - Nasty Zombies
v5.2.X - Fixes and Tweaks
5.2.1 Cursed Zombies have a lower chance of being imbued with any of the 3 elemental types. Enraged Zombies can spawn randomly again, though this time they will not be imbued with any elemental types. The Scream when en…
Patch notes12 changes2 numericFix - Nasty Zombies
v5.2 - Cursed Zombies & Weapon Camo Improvements
v5.2 - Cursed Zombies & Weapon Camo Improvements Cursed Zombies You’ll know the moment you’ve encountered a Cursed Zombie. First comes the harrowing scream—then those glowing violet eyes as it barrels toward you at brea…
Patch notes5 changesBalanceGameplay - Nasty Zombies
v5.1 - Electrified Zombies Rework
v5.1 - Electrified Zombies Rework I had a little bit of spare time tonight so I thought I'd put together a little QoL and rebalance update. Electrified Zombies Being electrocuted no longer drains your kinetic energy. Be…
Patch notes5 changesBalanceGameplay - Nasty Zombies
Theatre Progress Update & Small Patch
Theatre Progress Update Hi everyone, Just wanted to give a quick progress and life update. In September, I started my final year at university, and I’ve been fully focused on my two modules this semester. That’s left me…
Patch notes10 changesMapsUI/audio





