In this update2
Full notes
Full Nasty Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Nasty Zombies changes
v5.1 - Electrified Zombies Rework
I had a little bit of spare time tonight so I thought I'd put together a little QoL and rebalance update.
Electrified Zombies
Being electrocuted no longer drains your kinetic energy.
Being electrocuted will jam your gun 1 second and your screen will shake a little. Melee weapons will be completely unaffected. This will act as the firearm counter, similarly to how the irradiated zombies act as the melee counter.
Lighting Improvements
You can now see your own shadow.
Added a small red light above the toilet door in The Church.
Optimised the lighting throughout the game.
Disabled MegaLights because it was absolutely clapped and was making loads of visual artifacts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
