In this update10
Full notes
Full Nasty Zombies update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Nasty Zombies changes
New Invocation
The Edifier
This Invocation allows you to place lethal barricades.
Every 2 waves, you will gain an additional barricade you can place.
These barricades are destroyed in 1 hit, but kill the zombie who destroyed it. They can also be repaired, but only once per wave. The Fortify miracle will instantly repair all of these, as you'd expect.
You can reclaim barricades by pressing the Invoke button (T) while standing on top of a repaired barricade.
New Weapons
SCAR-H
The first Battle Rifle to enter Nasty Zombies, of course it's the legendary SCAR-H!
This beast packs a massive punch, outperforming the AK-47 in terms of DPS, however, manage your ammo carefully because its magazine only has a capacity of 20, or 21 if you perform a tactical reload.
New Gun Features
Some weapons reload faster if a round is left in the chamber (Tactical Reload), as you do not need to pull the charging handle.
When an additional round is chambered, a faint yellow bullet icon appears on your HUD to indicate the bonus capacity.
The Weapons Menu now displays:
If the gun can chamber a bullet after a tactical reload Steam post image
Both normal and tactical reload speeds Steam post image
Normal and ADS accuracies simultaneously (removed ADS button) Steam post image
Light and Rotary Machine Guns have been combined into 1 category
Assault and Battle Rifles have been combined into 1 category Steam post image
Desert Eagle
Reload animation changed.
Tactical reload added, taking 0.8s.
Can now chamber a bullet
Sten
Reload animation changed.
Reload Duration increased from 1.0s to 1.5s.
Tactical reload added, taking 1.0s.
AK-47
Reload animation changed.
Tactical reload added, taking 1.4s.
Can now chamber a bullet
Lee Enfield
Reload animation changed.
Reload duration has been increased from 1.5s to 1.6s.
Tactical reload added, taking 1.2s.
Can now chamber a bullet.
SPAS-12, Model 1887, & Winchester 1912
Now displays both the full reload duration, and a single shell reload duration.
New Blessing
Golden Bullet
When you tactical reload a gun that can chamber an additional round, that additional round will be far more powerful.
This also comes with its own achievement.
Golden Bullets deal far more damage, this damage is scaled off the fire rate of the gun (The faster the fire rate, the higher the damage multiplier)
Golden bullets can pass through every surface, meaning you can kill a zombie or collect a miracle through a wall with this bullet.
Golden bullets can destroy cracked walls, similar to Ruction with starter weapons.
New Music Track
A brand new original music track, composed by Mario Sello Nuñez, has been added. This will play on the Church map during the more intense waves (wave 15+). There will be more new tracks to come!
In Other News...
You no longer need a prestige level to use invocations.
The upgrades button will pulse when you haven't claimed your free miracle.
All weapon camos have had their resolution doubled, some camo textures have been replaced.
Renamed "Pixelisation" Setting to "Resolution Scaling" to avoid confusion.
Added new graphics setting to hide dead zombies, to help with performance on lower end hardware.
Made some optimisations to Zombie pathing
An additional wall-buy has been added to the Graveyard in the Church.
Guns will lag behind less when looking around when aiming down sights.
Monotome now works in weapon roulette.
Reworded and fixed a bunch of achievements.
The Upgrades button now thumps if you're able to unlock something.
Source
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